[Fedoras of Salvation] - White Knights ITT
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I hope you're joking. Painter has been consistently appearing and winning the top 8 of Legacy events for awhile now.Pffft. As if.
Guess my jank ass clerics are tier 2.
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- Dechs Kaison
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I am joking, but only because of ignorance. I don't know the landscape well enough. I know Sneak and Show (and variants) is the deck to beat. I know several Storm variants are strong, as are some Delver or Goyf based aggressive things. Dredge wins games by accident.I hope you're joking. Painter has been consistently appearing and winning the top 8 of Legacy events for awhile now.Pffft. As if.
Guess my jank ass clerics are tier 2.
Those are the decks I'm aware of that are doing well. I'd love to hear you fill in the gaps for me where I'm wrong.
Fuck you and the green you ramped in on. - My EDH battle cry. If I had one.
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I actually think Delver decks are the decks to beat, UWR being the best. They're positioned very well against the degenerate combo decks of the format (Sneak Show, ANT, Reanimator) due to their access to counterspells, play the most efficient cards in the format, and can go from being highly defensive to putting on a fast clock within a turn. If I were to take any deck to an unknown meta right now, it'd be UWR Delver (though UR Delver just spiked SCG Knoxville and is the deck I'm actually building in paper).I am joking, but only because of ignorance. I don't know the landscape well enough. I know Sneak and Show (and variants) is the deck to beat. I know several Storm variants are strong, as are some Delver or Goyf based aggressiveI hope you're joking. Painter has been consistently appearing and winning the top 8 of Legacy events for awhile now.Pffft. As if.
Guess my jank ass clerics are tier 2.
things. Dredge wins games by accident.
Those are the decks I'm aware of that are doing well. I'd love to hear you fill in the gaps for me where I'm wrong.
Honestly Delver has warped the format so much that it's the only real aggressive deck right now. Death and Taxes is the only other deck that comes close, and Maverick simply doesn't see much play.
Painter is so strong because so few decks play basic lands these days. 3-color Delver decks are all the rage right now
and Painter punishes those strategies harshly.
The best combo decks are Sneak Show, Reanimator, ANT, and Elves.
The best aggressive decks are Delver decks and D&T.
The best control decks are Miracles and Imperial Painter.
Honorable mention goes to Shardless BUG and Esper Deathblade.
Really anything can be competitive in Legacy, but these are the decks to beat.
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Yeah, the discard I run really fucks up combo decks. I'm in it for the long game, so they tend to give me the most trouble. Against the aggro stuffs, I tended to just chump block for days. That doesn't work against Batterskull.
Fuck you and the green you ramped in on. - My EDH battle cry. If I had one.
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D&T is not an aggro deck, I mention this for your benefit as the people who play that deck will go out of their way to make sure you understand that telling you with all the tact and subtlety of a baseball bat to the faceI actually think Delver decks are the decks to beat, UWR being the best. They're positioned very well against the degenerate combo decks of the format (Sneak Show, ANT, Reanimator) due to their access to counterspells, play the most efficient cards in the format, and can go from being highly defensive to putting on a fast clock within a turn. If I were to take any deck to an unknown meta right now, it'd be UWR Delver (though UR Delver just spiked SCG Knoxville and is the deck I'm actually building in paper).I am joking, but only because of ignorance. I don't know the landscapeI hope you're joking. Painter has been consistently appearing and winning the top 8 of Legacy events for awhile now.Pffft. As if.
Guess my jank ass clerics are tier 2.
well enough. I know Sneak and Show (and variants) is the deck to beat. I know several Storm variants are strong, as are some Delver or Goyf based aggressive things. Dredge wins games by accident.
Those are the decks I'm aware of that are doing well. I'd love to hear you fill in the gaps for me where I'm wrong.
Honestly Delver has warped the format so much that it's the only real aggressive deck right now. Death and Taxes is the only other deck that comes close, and
Maverick simply doesn't see much play.
Painter is so strong because so few decks play basic lands these days. 3-color Delver decks are all the rage right now and Painter punishes those strategies harshly.
The best combo decks are Sneak Show, Reanimator, ANT, and Elves.
The best aggressive decks are Delver decks and D&T.
The best control decks are Miracles and Imperial Painter.
Honorable mention goes to Shardless BUG and Esper Deathblade.
Really anything can be competitive in Legacy, but these are the decks to beat.
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We're arguing semantics here. D&T is an aggro-control deck. It runs Vial for goodness sakes. It's a glorified hatebear deck.
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We're not arguing semantics, you're just wrong.
If you try to play D&T in any aggressive manner, your going to lose a lot, plain and simple.
I swear, the only people who fully understand the deck are dedicated pilots, and Europeans.
If you try to play D&T in any aggressive manner, your going to lose a lot, plain and simple.
I swear, the only people who fully understand the deck are dedicated pilots, and Europeans.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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It is semantics because we need to define aggression. Obviously you don't go all out balls to the wall with this deck, but let's be honest with ourselves here. It IS an aggro-control deck.We're not arguing semantics, you're just wrong.
If you try to play D&T in any aggressive manner, your going to lose a lot, plain and simple.
I swear, the only people who fully understand the deck are dedicated pilots, and Europeans.
Check out my stream! http://www.twitch.tv/valdarith
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I think you have a fucked up definition of aggro control then. Though to be fair, something like 99% of players have fucked upIt is semantics because we need to define aggression. Obviously you don't go all out balls to the wall with this deck, but let's be honest with ourselves here. It IS an aggro-control deck.We're not arguing semantics, you're just wrong.
If you try to play D&T in any aggressive manner, your going to lose a lot, plain and simple.
I swear, the only people who fully understand the deck are dedicated pilots, and Europeans.
definitions of archetypes in my opinion which is in no small part why I consider most players bad at magic.
The decks gameplan at the most basic level is play either vial/mystic or thalia in the first 2 turns of the game, then do nothing but dismantle your opponents deck for a billion turns. There's a lot of games where I fetch batterskull, then it just sits in my hand for x turns as I wasteland/port repeatedly because you you just want to harass the opponents resources for the whole game.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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Aggro-control is an archetype that uses cheap, cost-efficient threats along with disruption to get an early lead on the board and hold that lead. Black decks sporting Thoughtseize, Hymn to Tourach, etc are examples of this. Delver is the most recognizable form of aggro-control in Legacy, sitting more in the middle of the spectrum classically with UR variants being more toward the aggro end. D&T is at the controlling end of the spectrum.
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Read my most recent definition of aggro-control then. Would you not agree that D&T is a deck that uses cheap, efficient threats alongside disruption to achieve the game plan you described? I understand that "aggro" tends to imply the speed at which a deck operates, but that's why I think the term "aggro-control"I think you have a fucked up definition of aggro control then. Though to be fair, something like 99% of players have fucked up definitions of archetypes in my opinion which is in no small part why I consider most players bad at magic.It is semantics because we need to define aggression. Obviously you don't go all out balls to the wall with this deck, but let's be honest with ourselves here. It IS anWe're not arguing semantics, you're just wrong.
If you try to play D&T in any aggressive manner, your going to lose a lot, plain and simple.
I swear, the only people who fully understand the deck are dedicated pilots, and Europeans.
aggro-control deck.
The decks gameplan at the most basic level is play either vial/mystic or thalia in the first 2 turns of the game, then do nothing but dismantle your opponents deck for a billion turns. There's a lot of games where I fetch batterskull, then it just sits in my hand for x turns as I wasteland/port repeatedly because you you just want to harass the opponents resources for the whole game.
in general is a bit ambiguous.
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Aggro control generally revolves sticking a threat and protecting it while either protecting the threat, or disrupting the opponent along the way. Either way, it focuses on the threat. You see this in delver. It plays a dude, any dude really and wins by being a half-step ahead the whole game. Delver is also the only deck I'd label as aggro control.Read my most recent definition of aggro-control then. Would you not agree that D&T is a deck that uses cheap, efficient threats alongside disruption to achieve the gameI think you have a fucked up definition of aggro control then. Though to be fair, something like 99% of players have fucked up definitions of archetypes in my opinion which is in no small part why I consider most players bad at magic.It isWe're not arguing semantics, you're just wrong.
If you try to play D&T in any aggressive manner, your going to lose a lot, plain and simple.
I swear, the only people who fully understand the deck are dedicated pilots, and Europeans.
semantics because we need to define aggression. Obviously you don't go all out balls to the wall with this deck, but let's be honest with ourselves here. It IS an aggro-control deck.
The decks gameplan at the most basic level is play either vial/mystic or thalia in the first 2 turns of the game, then do nothing but dismantle your opponents deck for a billion turns. There's a lot of games where I fetch batterskull, then it just sits in my hand for x turns as I wasteland/port repeatedly because you you just want to harass the opponents resources for the whole game.
plan you described? I understand that "aggro" tends to imply the speed at which a deck operates, but that's why I think the term "aggro-control" in general is a bit ambiguous.
Death and taxes doesn't give a shit about the threat. It cares about the control, same as stoneblade variants which are also control decks that just happen to play creatures. In legacy, your stoneforge mystic doesn't make you aggressive, it just means your win con cost's 2/4 mana instead of six. Faeries is similarly a control deck in Modern and in Old Standard. It had aggressive draws, but really, the games it dominated involved doing nothing
but sitting on it's 2 mana win-con and disrupting the opponent the whole time until you reached profitable race math and killed your opponent in 2 alpha's.
A more appropriate label For D&T would be midrange board control for people unfamilar with prison decks because it takes over in the midgame by having board presence, but even then, that's not accurate because since you lack library manipulation and/or actual good creatures, you're more relying on the power of your lands and the disruptive creatures to lock your opponent out of being able to do ANYTHING. Vialing in phyrexian revokers naming fetchlands, resolving thalia against 90% of legacy decks, batterskull holding back aggressive creatures, etc.
The winning generally involves opponents conceding after you've mangara'd they're board, karakas'd their emrakeul, or succusefully waste/port locked them out of the game. VERY rarely do you win off the backs of your mirran crusader/jitte combo or serra avenger beatdown.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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You're LYING![deck]Kurgan Gifts[/deck]
Creatures
3 Snapcaster Mage
Planeswalkers
3 Liliana of the Veil
Instants
2 Abrupt Decay
1 Doom Blade
4 Gifts Ungiven
1 Go for the Throat
1 Hero's Downfall
4 Mana Leak
1 Putrefy
2 Smother
3 Spell Snare
2 Think Twice
1 Thirst for Knowledge
Sorceries
3 Inquisition of Kozilek
1 Life from the Loam
1 Maelstrom Pulse
1 Raven's Crime
1 Worm Harvest
Lands
2 Breeding Pool
3 Creeping Tar Pit
1 Forest
1 Ghost Quarter
1 Island
4 Misty Rainforest
3 Overgrown Tomb
1 Swamp
2 Tectonic Edge
1 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
2 Watery Grave
Sideboard
1 Bojuka Bog
n1 Consume the Meek
1 Damnation
1 Dark Blast
1 Deathmark
1 Dispel
1 Drown in Sorrow
1 Duress
1 Engineered Explosives
1 Golgari Charm
1 Muddle the Mixture
1 Negate
1 Pithing Needle
1 Shadow of Doubt
1 Thoughtseize
[/deck]
Beating everything that isn't Pod.dek easily.
Standard hobos who play budget garbage should be looked upon with suspicion.
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bad example. I was thinking of the storm matchup where you can do it naming lotus petal and for some reason fetches came it. Revoker+thalia really puts a number on storm game 1 though as you're incentivized to play the petals so that thalia doesn't wreck you and that plays into revoker. Kinda like the supreme verdict jace trap that control presents aggro.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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My opinion is wasted in this conversation. I only know how to tap Mountains and turn dudes sideways. Admittedly, I'm a simple player, but I'm the best there is at what I do.
*snikt*
*snikt*
In a pinch, Khaos' beard can help turn this around.
I rarely skip a Khaospawn wall of text because I know there is always piss at the end of the rainbow.
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- Valdarith
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I understand what you're saying, LP. I agree that midrange control is a better description. To be honest there are a lot of ways to break down archetypes in Legacy. Aggro, aggro control, aggro combo, combo, combo control, control. It just depends on how far down the rabbit hole we want to go.
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