Primer: R/w/x Aggro

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Postby Tyrael » Tue Apr 08, 2014 9:46 pm

I second that

casting Boros Reckoner on turn three is fine and all but it's not very 'all-in'
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Postby magicdownunder » Thu Apr 10, 2014 9:18 am

I second that

casting Boros Reckoner on turn three is fine and all but it's not very 'all-in'
Whoops.... sorry guys, your correct its the RDW version not AIR (its still a deck I'll recommend if you like turning guys sideways though).

Anyhow here is the last Rw Aggro list I played (I rather liked this list):

SE Report 6945622
G1 Br Devotion vs Rw Aggro (MDU) SE 6945622
G2 B Aggro (Todd Anderson) vs Rw Aggro (MDU) SE 6945622
G3 Split
n
I need to dig up my older anti Todd Anderson videos but I didn't list names with my older so they're hard too find (I'm not a huge fan of Mr Todd).
Last edited by magicdownunder on Fri Apr 11, 2014 1:50 am, edited 1 time in total.
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Postby Valdarith » Thu Apr 10, 2014 4:58 pm

I second that

casting Boros Reckoner on turn three is fine and all but it's not very 'all-in'
Whoops.... sorry guys, your are correct its the RDW version not AIR (its still a deck I'll recommend if you like turning guys sideways though).

Anyhow here is the last Rw Aggro list I played (I rather liked this list):

SE Report 6945622
G1 Br Devotion vs Rw Aggro (MDU) SE 6945622
[url=https://www.
youtube.com/watch?v=9cQFmBPcGGE&list=PLBO2Co_8Gb6x7B1bKjJBF1rzhD2_474DG]G2 B Aggro (Todd Anderson) vs Rw Aggro (MDU) SE 6945622[/url]
G3 Split

I need to dig up my older anti Todd Anderson videos but I didn't list names with my older so they're hard too find (I'm not a huge fan of Mr Todd).
Neither am I. He's an Alabama fan, after all. :stubborn:
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Postby Tyrael » Thu Apr 10, 2014 5:09 pm

I second that

casting Boros Reckoner on turn three is fine and all but it's not very 'all-in'
Whoops.... sorry guys, your are correct its the RDW version not AIR (its still a deck I'll recommend if you like turning guys sideways though).
I think RDW as a base deck is better positioned right now than AIR simply because you have some sort of game post wrath thanks to being able to run mutavaults which is something the fast version lacks.
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Postby magicdownunder » Tue Apr 15, 2014 2:37 am

Time for more videos of my weekly attempts in trying to resurrected an archetype :smileup::

[deck=MDU's Ash Phoenix]Lands 23
7 Mountain
4 Sacred Foundry
4 Temple of Triumph
3 Mutavault
1 Boros Guildgate
2 Temple of Silence
2 Temple of Malice

Creatures 9
4 Young Pyromancer
4 Chandra's Phoenix
1 Ash Zealots

Enchantments 3
3 Chained to the Rocks

Burns 25
4 Skullcrack
4 Boros Charm
4 Lightning Strike
4 Magma Jet
2 Searing Blood
4 Warleader's Helix
3 Shock

Sideboard 15
4 Toil // Trouble
3 Mizzium Mortars
3 Ash Zealots
2 Assemble the Legion
1 Chandra, Pyromaster
1 Chained to the Rocks
1 Wild Ricochet[/deck]

SE Report 6978215

G1 Junk Dredge vs Ash Phoenix MDU SE 6978215

G2 Esper Control vs Ash Phoenix MDU SE 6978215
G3 Split

Explanations:

Why play Ash Zealots and YP$ together? improves your Esper MUs (esp. the FSP version by miles), you enjoy swinging with creatures, blanks discards against Bw Control (its not that good vs Bx Devotion) and improves your small aggro MU.

SB Choices:

3x Ash is in the SB because she comes out against many of the T1 builds, but she is fantastic and well curved in other MUs
1x Wild Ricochet due too lack of space to squeeze in PE or BO
The rest should be simple.
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Postby montu » Tue Apr 15, 2014 11:01 pm

Have you ever Wild Richchet-ed a Sphinx's Revelation?

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Postby magicdownunder » Wed Apr 16, 2014 2:31 am

No, I don't bring them in vs control (that maybe a mistake) you can't redirect Rev though which is a shame so what happens is both players draw cards and gain life.
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Postby montu » Wed Apr 16, 2014 1:04 pm

No, I don't bring them in vs control (that maybe a mistake) you can't redirect Rev though which is a shame so what happens is both players draw cards and gain life.
Oh, man, I missed that. There's no target for Rev! Thanks for mentioning that.

BTW . . . went through 3 of your videos yesterday. I've mentioned it before, but I'll say it again, they're super helpful.

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Postby PirateKingAtomsk » Sun Apr 20, 2014 2:18 pm

Going into Nyx I'm gunna run this for my deck
[deck]
creatures 21
4 Legion Loyalist
4 Ash Zealot
4 Boros Reckoner
4 Chandra's Phoenix
4 Fanatic of Mogis
1 Iroas, God of Victory

spells 16
3 Titan's Strength
3 Shock
3 Magma Jet
4 Lightning Strike
3 Chained to the Rocks

lands 23
4 Sacred Foundry
4 Temple of triumph
15 mountains

SB
2 Boros Charm
4 Skullcrack
2 Fated Conflagration
2 Mizzium Mortars
2 Blind Obedience
1 Chain to the Rocks
2 Revoke Existence[/deck]

Went with a slighting higher creature curve with more 1 cmc spells and ts for combat tricks and bonus damage. Picked loyalist over cackler because even after cackler becomes bad in a match loyalist can at least enable battalion to give all my guys first strike and his anti token ability comes in handy against the decks at my lgs. Sideboard is set for personal taste for my lgs meta. Any questions or criticisms?
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Postby Valdarith » Mon Apr 21, 2014 4:54 pm

I see no reason why you want Legion Loyalist when there are two other red one drops that are significantly better in almost all cases. You're already playing Ash Zealot, Boros Reckoner, and Chandra's Phoenix, so Legion Loyalist does literally nothing for you.
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Postby Crims0n » Sun May 04, 2014 3:19 am

[deck]4 Rakdos Cackler
4 Firedrinker Satyr
4 Burning-Tree Emissary
4 Firefist Striker
3 Prophetic Flamespeaker
3 Mogis's Warhound
4 Chandra's Phoenix
4 Ash Zealot

3 Chained to the Rocks
2 Lightning Strike
2 Banishing Light
2 Searing Blood

4 Sacred Foundry
4 Temple of Triumph
3 Mutavault
2 Mana Confluence
8 Mountain[/deck]

Came up with this. I think it looks decent on paper, i believe rw aggro can be strong. im not the best deckbuilder though, anybody have some improvements?

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Postby Longtoe » Sun May 04, 2014 10:21 pm

Crimson I think it needs another mana. I do not think banishing light belongs main in a very aggressive deck like that. I would cut those for more burn(jet or mortars) or madcap skills. I feel like if we are going to win this very aggressive approach we will have to take chances and maximizing our emily draws is a great way to win.
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Postby poppa_f » Fri May 09, 2014 9:08 am

Hi, been away from R/w for a while, but now I've seen PFS in action I really want to brew up a deck to take advantage of it! I saw a guy playing a gruul version at my LGS, using all of the bloodrush cards to pump up the flame speaker. It looked pretty effective, but the blitz shell meant that the deck was struggling a bit for mana sometimes. My instinct is that you want to play a decent number of lands, in order to be able to cast PFS on curve and then have enough mana to be able to cast the stuff you exile.

The other thing that occurred to me is Thunderous Might is amazing in a red devotion shell with PFS and Chandra's Phoenix (makes PFS a 4/3 or Phoenix a 5/2, and that is if they are you're only two permanents down). My final thought, which is maybe a bit too much of a stretch, is deathtouch + PFS (makes it pretty much impossible to block). [card]Gorgon's head[/card]
is a cheapish way of making this happen (and reasonable synergy with phoenix, as means it trades with Desecration Demon etc).

First stab at a deck (I'm not sure about gods willing, but PFS is so important, that I want ways to stop it being Banished/Exiled/Destroyed):

[deck=R/w Flamespeaker]Land (24)
10x Mountain
4x Mutavault
2x Plains
4x Sacred Foundry
4x Temple of Triumph
Creature (12)
4x Chandra's Phoenix
4x Prophetic Flamespeaker
4x Young Pyromancer
Artifact (1)
1x Gorgon's Head
Instant (13)
2x Boros Charm
3x Gods Willing
4x Lightning Strike
4x Shock
Enchantment (6)
3x Chained to the Rocks
1x Legion's Initiative
2x Thunderous Might
Sorcery (2)
2x Mizzium Mortars
Planeswalker (2)
2x Chandra, Pyromaster
Sideboard (15)
2x Boros Charm
3x Boros Reckoner
2x Deicide
2x Glare of Heresy
1x Gorgon's Head
1x Mizzium Mortars
2x Ratchet Bomb
2x Stormbreath Dragon[/deck]

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Postby Elricity » Fri May 09, 2014 8:29 pm

Way too few creatures for all the support you are packing. You're built like a control deck that can't control. More creatures and then less support or less removal. You have to choose.

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Postby poppa_f » Sat May 10, 2014 9:30 am

OK, cut some of the support and removal and added more creatures. Realised Ash Zealot has some nice synergy with Gorgon's Head and Thunderous Might. Deck looks better now I think, thanks for the feedback

[deck]Land (24)
10x Mountain
4x Mutavault
2x Plains
4x Sacred Foundry
4x Temple of Triumph

Enchantment (5)
3x Chained to the Rocks
2x Thunderous Might

Sorcery (2)
2x Mizzium Mortars

Artifact (1)
1x Gorgon's Head

Instant (10)
2x Boros Charm
2x Gods Willing
4x Lightning Strike
2x Shock

Creature (16)
4x Ash Zealot
4x Chandra's Phoenix
4x Prophetic Flamespeaker
4x Rakdos Cackler

Planeswalker (2)
2x Chandra, Pyromaster

Sideboard (15)
2x Boros Charm
3x Boros Reckoner
1x Deicide
2x Gods Willing
2x Keening Apparition
1x Mizzium Mortars
2x Ratchet Bomb
2x Reprisal[/deck]

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Montu's FNM Report

Postby montu » Sat May 10, 2014 4:51 pm

I decided to take a break from burn and give Rw Devotion a test run. I took 1st out of 27, going 4-0-split.

Here's the (clunky, un-optimized) list I played, patterned after something Brad Nelson posted on SCG.

[deck]Land (24)
11 Mountain
4x Nykthos, Shrine to Nyx
4x Sacred Foundry
4x Temple of Triumph
1x Mana Confluence

Enchantment (5)
3x Chained to the Rocks
2x Hammer of Purphoros

Sorcery (4)
3x Mizzium Mortars
1x Harness by Force

Creature (25)
2x Eidolon of the Great Revel
2x Ash Zealot
4x Burning-Tree Emissary
4x Frostburn Weird
4x Boros Reckoner
4x Fanatic of Mogis
4x Stormbreath Dragon
1x Purphoros, God of the Forge

Planeswalker (2)
2x Chandra, Pyromaster

Sideboard (15)
2x Ash Zealot
4x Firedrinker Satyr
1x Chandra, Pyromaster
2x Dictate of the Twin Gods
2x Anger of the Gods
2x Hammer of Purphoros
2x Glare of Heresy
[/deck]

I only played 2 [card:
37ekfymp]Eidolon of the Great Revel[/card] because that's all going into FNM (I've got 4 now). I played a singleton Harness by Force to see how I liked it; it seems to make a lot of sense in this deck, with a much higher probability of hitting a second target. The SB is a mess. I put in Dictate of the Twin Gods to see what it might do against UW Control.

Round 1 - vs Golgari Midrange-ish Brew - 2-1

I blew him out G1. He got a Whip on the board G2, and I couldn't keep up with the life gain. G3 was rough because he had an out-of-control Troll I didn't have an answer to, but I won by a half turn. EGR was good, not great, but it allowed me to get his life total low enough that I won before he did.

-2 Ash
+2 Anger

Round 2 - vs B/U Master of Feast Brew - 2-1

I stomped him G1. During G2, I had flooding
problems, but still got him to 10 before losing. G3 I was flooded even worse, but got a Hammer on the board and ended up making 5 Golum tokens over the next 5 turns to win with my life sitting at 2 points. Too close for comfort, for sure.

+4 FDS
+1 Ash
-1 Chandra
-4 Reckoner

Round 3 - vs GR Monsters - 2-0

EGR really shined during G1. To be honest, it was nerve-wracking when I was the one taking the damage. There is SO MUCH MORE mental calculus going on. I got a Chandra on the board in G2 which gave me tons of card advantage.

No SB changes, although I should have considered Anger over Zealot.

Round 4 - vs UW Control - 2-1

This was a very seasoned UW Control player. G1 I got SBD on the board, and the next turn activated Monstrosity for 3 damage, and swung for 7, finishing the game. G2, he got BO on the board, which really hurt. G3, we both mulled to 6. He got BO on the
board again, but I was able to resolve Chandra, which gave me the winning advantage.

Everything in my SB except Anger came in for this match, replacing 2x Reckoner, 4x Frostburn, 1x Harness, 3x Chained, and 3x Mizzium.

Round 5 - Split

Opp was playing a very strong BG Dredge deck. We played some games for fun. Harness won a game by grabbing his fatty and chump blocker. I lost a game stupidly forgetting how the bestow works when burning a creature. Last game was down to single digits, but he pulled it off.


I'd love your thoughts. I'm considering taking this to the State Championships next Saturday. I'm not very meta-savvy . . . does this stand a chance against Bg Devo? Anything else I should be worried about?

I'm planning in adding 2x EGRs to the main (replacing perhaps Purphoros and 1x Chandra), and getting rid of Dictate of the Twin Gods, maybe for 2x Harness by Force
or some other white-based card. Thoughts?

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Postby Toddington » Sat May 10, 2014 5:05 pm

Cool! So EotGR replaces Ash Zealot in Rx Devotion now?

Traditionally Rw Devotion played 25 land, how was 24?

How was the non-creature package (Gods, Hammer, Chandra etc.)? The 1/2/2 split looks good. Does Iroas have a place?

How was the removal package? I haven't been following developments on Rw Devo, but it seems like Banishing Light slides in.

Harness seems like the ultimate SB card for this deck. Insurrection FTW!

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Brad's List

Postby montu » Sat May 10, 2014 6:11 pm


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Postby Toddington » Sat May 10, 2014 7:42 pm

One thing I was never short of playing Devo was 2-drops, I thought 12 was plenty.

Chandra was always good for me, whereas Purphoros is a big fat do nothing in a lot of games. He's a good man, not sure I'd ever want the second though.

Maybe 24 land is right, but I cut see cutting the Zealots and a Purphoros for 2 Chandra and the 25th land.

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Postby montu » Sat May 10, 2014 11:13 pm

One thing I was never short of playing Devo was 2-drops, I thought 12 was plenty.

Chandra was always good for me, whereas Purphoros is a big fat do nothing in a lot of games. He's a good man, not sure I'd ever want the second though.

Maybe 24 land is right, but I cut see cutting the Zealots and a Purphoros for 2 Chandra and the 25th land.
OMG I'm loving the deck now that I'm running 4 EGRs. (It's a MTG version of playing chicken!) And WOW does Harness pack a punch.

As far as Purphoros, it definitely underwhelmed during my FNM matches, even as a singleton, it felt like 1 too many. Chandra was much more useful.

Today though, playing on MTGO, Purphoros did win a game for me, so I'll probably keep 1 Chandra and 1 Purphoros main.
I'm also going to main 2x Harness (replacing the 2x Ash).

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Postby Toddington » Sun May 11, 2014 12:23 pm

Do you find yourself Harnessing for 6(+) a lot? Seems sweet if so.

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Postby Darth B8R » Sun May 11, 2014 4:24 pm

One thing I was never short of playing Devo was 2-drops, I thought 12 was plenty.

Chandra was always good for me, whereas Purphoros is a big fat do nothing in a lot of games. He's a good man, not sure I'd ever want the second though.

Maybe 24 land is right, but I cut see cutting the Zealots and a Purphoros for 2 Chandra and the 25th land.
OMG I'm loving the deck now that I'm running 4 EGRs. (It's a MTG version of playing chicken!) And WOW does Harness pack a punch.

As far as Purphoros, it definitely underwhelmed during my FNM matches, even as a singleton, it felt like 1 too
many. Chandra was much more useful.

Today though, playing on MTGO, Purphoros did win a game for me, so I'll probably keep 1 Chandra and 1 Purphoros main. I'm also going to main 2x Harness (replacing the 2x Ash).

+2 Harness -2 Ash means +2 dead cards -2 excellent top decks vs UWx and less explosive Nykthos draws in general. Not worth it imo.

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Postby Toddington » Sun May 11, 2014 6:32 pm

I don't think I'd ever main it, but it seems amazing against the creature decks.

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Postby Toddington » Sun May 11, 2014 6:54 pm

For what it's worth, Prophetic Flamespeaker should enable some stupid turns if it connects. It's obviously a worse body than Reckoner, and this deck might not be able to force it through.

I think I'm gonna try R/b, for the sweet anti-control sideboard options. The hardest matchups for me were the ones where all your dudes get killed all the time.

Also, there is a Red Devotion thread, so maybe the discussion should move there.

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Postby Tyrael » Sun May 11, 2014 7:20 pm

I think we've gone over this

Red Devotion has a poor matchup vs mono black AND mono blue which is a huge issue in the current meta even though mono blue is on the decline
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Postby Aodh » Mon May 12, 2014 1:10 am

Red devotion is not weak to blue devotion; it is weak to black devotion, however, and that ALONE is a problem.

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Postby montu » Mon May 12, 2014 1:17 pm

Videos of me playing the Rw Devo deck during yesterday's DE. I've got a long way to go to play this deck well. (Also, it's the first time in a while recording, so it's not very polished commentary.)

Rw Devo - Deck Discussion (opp was a no-show)
Rw Devo - vs GW Aggro (a win, but too close for comfort)
Rw Devo - vs Naya Hexproof (a loss, with lots of whining on my end)
Rw Devo - vs Esper Control (maybe could have won if I found better lines of play, or just not been stupid)

The Esper match makes me wonder if I should side Boros Charm, as in this build:

[url]http://www.starcitygames.com/article/28 ... fairs.html[/url:
3i0m3ox5]

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Postby Elricity » Mon May 12, 2014 2:51 pm

I think game 1 against GW I would have just been aggressively slamming revels and trading with his creatures. You get a chance of him deciding not to swing at which point you can put out your massive creatures and the game is basically over. If he removes them, your up or equal and if he attacks, you're playing control by killing his creatures. Not sure if that would have been better or not. Revel is an interesting creature.

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Postby Elricity » Mon May 12, 2014 3:58 pm

This is why I like recording; being able to go back and look at other options is nice. I may be stating stuff you already see in hindsight so if so, sorry.

Vs Hexproof, game 1 there wasn't much point double blocking since your only out was to try to kill him first. For the sideboard, I would have brought in your deicide and banishing lights to get as many hits of enchantment removal as possible. Match up still sucks though.

Esper game 1, I would always slam out revel if they can't counter it right away. It forces two damage somehow. Excluding that, I would have just left frostburn on board and pump for 4 that turn rather than playing into the verdict. He's enough power alone that you don't need much else for the start. And finally game 3, the only thing I would have done differently is when he dropped Thune, swing with your frostburn and satyr first. Best case, he doesn't block, you pump frostburn once, drop fanatic
for lethal that turn. Worst case, he blocks one, you pump, he gains 0-1 life which is almost certainly what he would have done. I think he top decked that verdict because he should have cast it instead of angel.

Dumb sidetrack question. What software are you using that pauses recording?

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Postby montu » Mon May 12, 2014 6:10 pm

This is why I like recording; being able to go back and look at other options is nice. I may be stating stuff you already see in hindsight so if so, sorry.

Vs Hexproof, game 1 there wasn't much point double blocking since your only out was to try to kill him first. For the sideboard, I would have brought in your deicide and banishing lights to get as many hits of enchantment removal as possible. Match up still sucks though.

Esper game 1, I would always slam out revel if they can't counter it right away. It forces two damage somehow. Excluding that, I would have just left frostburn on board and pump for 4 that turn rather than playing into the verdict. He's enough power alone that you don't need much else for the start. And finally game 3, the only thing I
would have done differently is when he dropped Thune, swing with your frostburn and satyr first. Best case, he doesn't block, you pump frostburn once, drop fanatic for lethal that turn. Worst case, he blocks one, you pump, he gains 0-1 life which is almost certainly what he would have done. I think he top decked that verdict because he should have cast it instead of angel.

Dumb sidetrack question. What software are you using that pauses recording?
Thanks for the feedback. Good point about Deicide and Banishing Light. For some reason, I had it in my mind that Banishing Light wouldn't be useful because of the hexproof, completely missing the enchantment removal aspect.

Playing into verdict was really stupid. I played out, and then looked to see his 3 lands, and realized I screwed up. About swining into Thune, great point.

I use Camtasia to record my videos.

http://www.techsmith.com/camtasia.html

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Postby Elricity » Mon May 12, 2014 6:33 pm

Thanks, will try that out.

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Postby LP, of the Fires » Mon May 12, 2014 9:08 pm

I think we've gone over this

Red Devotion has a poor matchup vs mono black AND mono blue which is a huge issue in the current meta even though mono blue is on the decline
I've never lost to mono-blue playing RW devotion and before this weekend, I was something like 80+% vs. Mono-black across PTQs, X k's, etc.

The blue matchup isn't as good as my record would indicate, but both decks primarily aim to play past each other, but the Red deck's game breakers go bigger faster(fanaticing them out kills faster then master of waves cause "haste", Overload mortars is more verastile, more permanent, and faster then overload rift). That and postboard, The red deck has better interactive tools.

The black matchup used to be a little better
then even, but now they can abrupt decay hammer and chained to the rocks which is a big deal and likely shits on your matchup%. I lost against my friend in a 1k this weekend in the swiss because he was always able to decay hammer the turn I played it and in top 4, I got blown out by a mid combat deicide on a chained the rocks unleashing a demon which nuked my race math.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby LP, of the Fires » Mon May 12, 2014 9:22 pm

If your seriously considering taking the deck to a large tourney, to rectify the black matchup in liu of them having access to enchantment removal for your game breakers, I'd considering going back on the 1 drop plan of maining 4 rakdos cacklers and siding 4 satyr firedrinkers. Eidolon also might be good, I haven't ever cast the card yet. The list which I top 4'd the 1k I played in this weekend(probably could have won if I trusted my instincts on the last 2 major decisions I made):

[deck]Creatures:4 Ash Zealot
4 Burning-Tree Emissary
4 Frostburn Weird
1 Prophetic Flamespeaker
4 Boros Reckoner
4 Fanatic of Mogis
2 Purphos, God of the Forge
4 Stormbreath Dragon

Interaction:
3 Chained to the Rocks
2 Mizzium Mortars
1 Chandra, Pyromaster
2 Hammer of Purphoros

Lands:
11 Mountain
4 Sacred Foundry
4 Temple of Triumph
4 Nykthos, Shrine to Nyx
1 Mana Confluence
1 Boros Guildgate

Sideboard:
2 Elspeth
1
Deicide
1 Glare of Heresy
1 Wear/Tear
1 Harness by force(YOLO)
1 Mizzium Mortars
1 Hammer of Purphors
1 Chained to the Rocks
1 Banishing Light
1 Chandra
2 Shock
2 Anger of the Gods[/deck]

Best card in the sideboard was elspeth. All the enchantment removal is for the control matchup and if they're esper, the match is favorable, if they're splashing any other color, it's a bye.

The flamespeaker was fine, not great and it's a testament to how mediocre the card is in this shell that I played only 1 instead of the 2 I was originally gonna play because it was so awkward in the "playtesting" (read goldfished 5 hands) that I did as I built the deck at the event.

To make room for the cackles, I'd go -1 flamespeaker, -1 mountain, -1 chained to the rocks and -1 chandra.

In the board, I'd cut the anger of the gods, harness, and glare likely, maybe wear/tear idk. Tear is great because you can side it in a bunch of different matchups like black aggro(they play up to 12 enchantment
creatures) hexproof, burn, etc.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby LP, of the Fires » Mon May 12, 2014 9:25 pm

Elspeth was also the best sideboard card by a lot. It beats mono-black by itself if they don't kill it, aaginst control it's another big threat that taxes they're dspehres and gets dumb with purphoros while also giving you an answer to archangel of thune after you board out removal and it's a wrath vs. monsters if you're behind and infinite fog when you're at parity.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby Pedros » Mon May 12, 2014 9:51 pm

LP doesnt going for Rb devotion seems more natural now when abrupt decay and golgari charms and orings are flying around? Assemble the legion, chain, oring arent safe now. Black gives you spot removal you needed.
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Postby LP, of the Fires » Mon May 12, 2014 10:07 pm

I was never big on doom blades. Thoughtseize and Rakdos's return where the only real draws as otherwise the board seemed...very mediocre. Sure ultimate price and dreadbore are fine, but not exciting. I think I'd be more interested in exploring Jund. It's actually what I lost to playing for Day 2 at GP phoenix. Having access to destructive revelery, rakdos's return and xenagos seems very good and mana confluence lets you yolo the manabase.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby montu » Mon May 12, 2014 10:11 pm

If your seriously considering taking the deck to a large tourney, to rectify the black matchup in liu of them having access to enchantment removal for your game breakers, I'd considering going back on the 1 drop plan of maining 4 rakdos cacklers and siding 4 satyr firedrinkers. Eidolon also might be good, I haven't ever cast the card yet. The list which I top 4'd the 1k I played in this weekend(probably could have won if I trusted my instincts on the last 2 major decisions I made):

[deck]Creatures:4 Ash Zealot
4 Burning-Tree Emissary
4 Frostburn Weird
1 Prophetic Flamespeaker
4 Boros Reckoner
4 Fanatic of Mogis
2 Purphos, God of the Forge
4 Stormbreath Dragon

Interaction:
3 Chained to the Rocks
2 Mizzium Mortars
1 Chandra, Pyromaster
2
Hammer of Purphoros

Lands:
11 Mountain
4 Sacred Foundry
4 Temple of Triumph
4 Nykthos, Shrine to Nyx
1 Mana Confluence
1 Boros Guildgate

Sideboard:
2 Elspeth
1 Deicide
1 Glare of Heresy
1 Wear/Tear
1 Harness by force(YOLO)
1 Mizzium Mortars
1 Hammer of Purphors
1 Chained to the Rocks
1 Banishing Light
1 Chandra
2 Shock
2 Anger of the Gods[/deck]

Best card in the sideboard was elspeth. All the enchantment removal is for the control matchup and if they're esper, the match is favorable, if they're splashing any other color, it's a bye.

The flamespeaker was fine, not great and it's a testament to how mediocre the card is in this shell that I played only 1 instead of the 2 I was originally gonna play because it was so awkward in the "playtesting" (read goldfished 5 hands) that I did as I built the deck at the event.

To make room for the cackles, I'd go -1 flamespeaker, -1 mountain, -1 chained to the rocks and -1 chandra.

In the board, I'd cut the anger of the
gods, harness, and glare likely, maybe wear/tear idk. Tear is great because you can side it in a bunch of different matchups like black aggro(they play up to 12 enchantment creatures) hexproof, burn, etc.
You just blew my mind. Thanks for taking the time to post this. I'm a pretty narrow thinker (mostly given to my very limited MTG time). This gave me lots to think about.

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Postby Pedros » Tue May 13, 2014 11:10 am

I was never big on doom blades. Thoughtseize and Rakdos's return where the only real draws as otherwise the board seemed...very mediocre. Sure ultimate price and dreadbore are fine, but not exciting. I think I'd be more interested in exploring Jund. It's actually what I lost to playing for Day 2 at GP phoenix. Having access to destructive revelery, rakdos's return and xenagos seems very good and mana confluence lets you yolo the manabase.
You want to play 3 color devotion list? With all those shocks and stuff with burn flying rampant?

Black is mainly for return, seize and terrors in place of chains.
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Postby Midnight_v » Tue May 13, 2014 6:16 pm

Quick question I see Purph god of forge , has anyone tried to run that guy and Elspeth and or Assemble for matches that run long? Like an alternate endgame since its already trying to power out strong things?

Edit: forgive me it that seems obtuse. I watched Montu's vid and am coming into this discussion super late.
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Postby montu » Tue May 13, 2014 7:09 pm

Quick question I see Purph god of forge , has anyone tried to run that guy and Elspeth and or Assemble for matches that run long? Like an alternate endgame since its already trying to power out strong things?
I haven't tried it, but, current SBD is the only "back-up plan" if your devotion goes bad. Elspeth and/or Assemble, especially on top of Purphoros, would provide that end game reach.

:symw: :symw: in Elspeth makes me nervous. Although, probably that late in the game it isn't a problem.


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