Sneak and Show will mull there hand until they hit a leyline, as I would mull a hand until I had Ashen Rider/Ensnaring bridge. The fact flame rift does not target helps you get in crucial damage in a matchup that is essentially a race.Really? can you elaborate?Flame Rift is also VERY crucial in beating leyline of sanctity. I was able to win 3 out of 4 games where leyline was dropped against me. Also helps beat chalice of the void on 1 until you get a smash to smithereeen
[Deck] Burn
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YP$ is VERY good. I played it a lot a few months ago (when the meta was still much the same) and it did so much work, especially against D&T.
^^^^ This. Flame Rift is really important.Flame Rift is also VERY crucial in beating leyline of sanctity. I was able to win 3 out of 4 games where leyline was dropped against me. Also helps beat chalice of the void on 1 until you get a smash to smithereeen
Last edited by Helios on Mon Apr 14, 2014 8:50 pm, edited 1 time in total.
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What about:
[deck]Creatures (10)
4 Goblin Guide
4 Hellspark Elemental
2 Grim Lavamancer
Lands (20)
8 Mountain
4 Arid Mesa
4 Scalding Tarn
4 Bloodstained Mire
Spells (30)
2 Sulfuric Vortex
4 Fireblast
4 Lightning Bolt
4 Price of Progress
4 Chain Lightning
4 Flame Rift
4 Lava Spike
4 Rift Bolt
Sideboard (15)
3 Ashen Rider
2 Pyrostatic Pillar
2 Mindbreak Trap
3 Smash to Smithereens
2 Surgical Extraction
3 Ensnaring Bridge[/deck]
[deck]Creatures (10)
4 Goblin Guide
4 Hellspark Elemental
2 Grim Lavamancer
Lands (20)
8 Mountain
4 Arid Mesa
4 Scalding Tarn
4 Bloodstained Mire
Spells (30)
2 Sulfuric Vortex
4 Fireblast
4 Lightning Bolt
4 Price of Progress
4 Chain Lightning
4 Flame Rift
4 Lava Spike
4 Rift Bolt
Sideboard (15)
3 Ashen Rider
2 Pyrostatic Pillar
2 Mindbreak Trap
3 Smash to Smithereens
2 Surgical Extraction
3 Ensnaring Bridge[/deck]
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I just mean like, did you Flame Rift them four times?Sneak and Show will mull there hand until they hit a leyline, as I would mull a hand until I had Ashen Rider/Ensnaring bridge. The fact flame rift does not target helps you getReally? can you elaborate?Flame Rift is also VERY crucial in beating leyline of sanctity. I was able to win 3 out of 4 games where leyline was dropped against me. Also helps beat chalice of the void on 1 until you get a smash to smithereeen
in crucial damage in a matchup that is essentially a race.
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[deck]Creatures (10)
4 Goblin Guide
4 Hellspark Elemental
2 Grim Lavamancer
Lands (20)
8 Mountain
4 Arid Mesa
4 Scalding Tarn
4 Bloodstained Mire
Spells (30)
2 Sulfuric Vortex
4 Fireblast
4 Lightning Bolt
4 Price of Progress
4 Chain Lightning
4 Flame Rift
4 Lava Spike
4 Rift Bolt
Sideboard (15)
2 Ashen Rider
2 Pyrostatic Pillar
2 Mindbreak Trap
2 Smash to Smithereens
2 Surgical Extraction
2 Ensnaring Bridge
3 Searing Blaze[/deck]
?
4 Goblin Guide
4 Hellspark Elemental
2 Grim Lavamancer
Lands (20)
8 Mountain
4 Arid Mesa
4 Scalding Tarn
4 Bloodstained Mire
Spells (30)
2 Sulfuric Vortex
4 Fireblast
4 Lightning Bolt
4 Price of Progress
4 Chain Lightning
4 Flame Rift
4 Lava Spike
4 Rift Bolt
Sideboard (15)
2 Ashen Rider
2 Pyrostatic Pillar
2 Mindbreak Trap
2 Smash to Smithereens
2 Surgical Extraction
2 Ensnaring Bridge
3 Searing Blaze[/deck]
?
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[deck]Sideboard (15)
3 Ashen Rider
3 Pyrostatic Pillar
3 Smash to Smithereens
2 Surgical Extraction
1 Ensnaring Bridge
3 Searing Blaze[/deck]
Is what I might do. Nothing worse than getting your Mindbreak Trap ripped out of your hand by Duress right before they Tendrils. I actually liked a 1 of bridge vs elves. I lost a very close match where I had a bridge out and an empty hand, he beat me with a top deck Deathrite lol.
3 Ashen Rider
3 Pyrostatic Pillar
3 Smash to Smithereens
2 Surgical Extraction
1 Ensnaring Bridge
3 Searing Blaze[/deck]
Is what I might do. Nothing worse than getting your Mindbreak Trap ripped out of your hand by Duress right before they Tendrils. I actually liked a 1 of bridge vs elves. I lost a very close match where I had a bridge out and an empty hand, he beat me with a top deck Deathrite lol.
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Forgot about the blasts. They are crucial to stopping a True Name, or stopping them from countering your fireblast for lethal.
[deck]Sideboard (15)
3 Ashen Rider
2 Pyrostatic Pillar
3 Smash to Smithereens
2 Surgical Extraction
1 Ensnaring Bridge
2 Searing Blaze (bad vs goyf, and will get dazed/force on t2 if you target a delver)
1 Pyroblast
1 Red Elemental Blast[/deck]
[deck]Sideboard (15)
3 Ashen Rider
2 Pyrostatic Pillar
3 Smash to Smithereens
2 Surgical Extraction
1 Ensnaring Bridge
2 Searing Blaze (bad vs goyf, and will get dazed/force on t2 if you target a delver)
1 Pyroblast
1 Red Elemental Blast[/deck]
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As discussed before, legacy is REALLY meta dependent. In an open, you'd expect to face more fair decks, aka more decks in which you need to race in G1. Winning G1 is very crucial IMO for burn because being on the play is HUGE.
In matches that blaze is good (D&T [ I dont like blaze vs elves, if you are killing their elves you have already lost]). The more I think about it, the open list from Dallas isn't terrible at all.
In matches that blaze is good (D&T [ I dont like blaze vs elves, if you are killing their elves you have already lost]). The more I think about it, the open list from Dallas isn't terrible at all.
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[deck]
Creatures (10)
4 Goblin Guide
4 Hellspark Elemental
2 Young Pyromancer
Lands (20)
18 Mountain
2 Barbarian Ring
Spells (30)
2 Sulfuric Vortex
4 Fireblast
4 Lightning Bolt
4 Price of Progress
4 Chain Lightning
4 Flame Rift
4 Lava Spike
4 Rift Bolt
Sideboard (15)
3 Ashen Rider
2 Pyrostatic Pillar
3 Smash to Smithereens
2 Surgical Extraction
1 Ensnaring Bridge
2 Pyroclasm
1 Pyroblast
1 Red Elemental Blast[/deck]
this?
Creatures (10)
4 Goblin Guide
4 Hellspark Elemental
2 Young Pyromancer
Lands (20)
18 Mountain
2 Barbarian Ring
Spells (30)
2 Sulfuric Vortex
4 Fireblast
4 Lightning Bolt
4 Price of Progress
4 Chain Lightning
4 Flame Rift
4 Lava Spike
4 Rift Bolt
Sideboard (15)
3 Ashen Rider
2 Pyrostatic Pillar
3 Smash to Smithereens
2 Surgical Extraction
1 Ensnaring Bridge
2 Pyroclasm
1 Pyroblast
1 Red Elemental Blast[/deck]
this?
Last edited by Lightning_Dolt on Mon Apr 14, 2014 9:24 pm, edited 1 time in total.
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YP$ ranges from very good (vs fair decks) to outright terrible (vs combo). You're already weak to the latter, so what do you want to hedge against?
If you cut Lavamancer (which I think is a mistake), I think running Barbarian Ring is quite fine. Lavamancer has the same issue as Young Pyromancer but he's much better in the matchups where he's good (Elves, D&T, Delver).
If you cut Lavamancer (which I think is a mistake), I think running Barbarian Ring is quite fine. Lavamancer has the same issue as Young Pyromancer but he's much better in the matchups where he's good (Elves, D&T, Delver).
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He's a lot better vs Elves than Young Pyromancer. He is not as good against green-based Delver lists, true. I was referring to UWR Delver which is the most successful of all the Delver lists.
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They definitely are, but it's not like Burn has a favorable preboard matchup against Elves anyway.
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lots of pyroclasm effects and searing blazeWhat would we need to make our % vs elves acceptable?
Although if they get 4 mana and a dude, they can natural order Proginitus or Ruric Thar and simply not care
The deck is solid, but it's likely to be a very small percentage of the field (cost), and of those, how many of them are actually going to be able to do well with it is even fewer (believe it or not, it's a remarkably hard deck to simply play, never mind sideboarding with it), to wit, I know exactly 2 people that have the cards to play it at a LGS full of people with guru lands, beta duels and multiple lands players
Literally not worth your time to worry about it.
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