[deck]
4 Deathrite Shaman
4 Dark Confidant
4 Stoneforge Mystic
2 Tidehollow Sculler
2 Restoration Angel
4 Lingering Souls
1 Sword of Fire and Ice
1 Batterskull
1 Umezawa's Jitte
4 Thoughtseize
2 Hymn to Tourach
3 Liliana of the Veil
2 Abrupt Decay
4 Swords to Plowshares
4 Marsh Flats
4 Scrubland
1 Bayou
2 Swamp
1 Plains
3 Wasteland
2 Isolated Chapel
2 Windswept Heath
2 Verdant Catacombs
1 Forest
[/deck]
I've been messing around with this on Cockatrice a bit. It's fun and easy to play, but it isn't blue and it's bad against unfair decks.
[Deck] Deadguy Ale
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[Deck] Deadguy Ale
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I picked it just because that's what others are playing, but it hasn't been bad. This deck isn't demanding of a single color, but it wants you to have black and white on turn 2, and sometimes double black, meaning that I don't want more basics (unless I start cutting wastelands). I already have 8 fetches, and that seems to be enough for fixing; any more would just cut down on my life total (their shuffle effect is useless to me). I think people used to run Urborg, but I feel that it helps my opponents too much
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While I love Hymn, I think 2 is the right number. I might want to try out Vindicate in place of a StP and maybe 1-2 Abrupt Decay so that I can blow up lands and Batterskull (which I pretty much have no answer to game 1 aside from stripping it from their hand).
Sig by NBW.
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Wed Dec 05, 2012 4:28 am
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(View: POSTS_VIEWTOPIC /POSTS_VIEWTOPIC_INTO) - Joined: Thu Mar 28, 2013 6:29 pm
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as long as you can reliably cast it and you're still at a relevant place in the game by the time you can hit the mana for it, Vindicate is always a good option.
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