R/b Burn

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Postby notap123 » Tue Mar 25, 2014 2:45 pm

This is a bit of a tangent but I figured this would be the best place for opnions (its sorta on topic). I currently play UR Delver for modern and came across the 2nd place finish for the SCG Open in LA.

http://sales.starcitygames.com//deckdat ... ckID=65248

I noticed there was quite a bit of modern burn floating in it and I wondered if it could translate over to modern. Swap devils for delvers and rearrange the burn package to accomadate a cantrip package/snapcasters. Thoughts?


On the actual topic of Burn though, has anyone tried Orzhov Charm for Vexing Devil shenanigans?

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Postby BlakLanner » Tue Mar 25, 2014 2:50 pm

UR Delver is a viable modern archetype. Most of the swaps are fairly self explanatory. I like Young Pyromancer in such decks as well to make all the spells have added value.
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Postby notap123 » Tue Mar 25, 2014 4:08 pm

I should have been more specific. I was thinking about taking ur delver from a counter oriented deck to burn.

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Postby BlakLanner » Tue Mar 25, 2014 4:15 pm

Like this?
[deck]
4 Scalding Tarn
4 Arid Mesa
4 Steam Vents
4 Sulfur Falls
3 Island
1 Mountain

4 Delver of Secrets
4 Goblin Guide
4 Young Pyromancer

4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
4 Searing Blaze
4 Skullcrack

4 Serum Visions
4 Remand[/deck]
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Postby magicdownunder » Tue Mar 25, 2014 11:26 pm

Last Time
Modern Elimination Report (Event 6743658)
Modern Elimination R1 Rx Burn vs Gr Tron Event 6743658
Modern Elimination R2 Rx Burn vs GW Hate Bears Event 6743658
Modern Elimination R3 Split

Modern Elimination Report (Event 6739738)
Modern Elimination R1 Rx Burn vs Pod Event 6739738
Modern Elimination R2 Rx Burn vs Rw Burn Event 6739738
Modern Elimination R3 Rx Burn vs Rwb Burn Event 6739738

Modern Elimination Report (Event 6747202)
Modern Elimination R1 Rx Burn vs Naya Zoo Event 6747202
Modern Elimination R2 Rx Burn vs BW Token Event 6747202
Modern Elimination R3 Split

Modern Elimination Report Event (6750356)
[url=http://www.
youtube.com/watch?v=OWVyW0LeUYU&list=PLBO2Co_8Gb6xiIo2QoU5PPWlObh1904N0&feature=c4-overview-vl]Modern Elimination R1 Rx Burn vs Casual Brew Event 6750356[/url]
Modern Elimination R2 Rx Burn vs Rb Burn Event 6750356
Modern Elimination R3 Rx Burn vs BW Token Event 6750356

Modern Elimination Report Event (6755115)
Modern Elimination R1 Rx Burn vs UW Control Event 6755115
[url=http://www.youtube.com/watch?v=MbKNr5el ... lObh1904N0&
amp;index=2]Modern Elimination R2 Rx Burn vs UWr Twins Event 6755115[/url]
Modern Elimination R3 Rx Burn vs Naya Midrange Event 6755115

Modern Elimination Report (Event 6803399)
Modern Elimination R1 Rx Burn vs UB Fae Event 6803399
Modern Elimination R2 Rx Burn vs Amulet of Vigor Event 6803399
Modern Elimination R3 Split

Modern Daily Report (Event 6894729)
Modern Daily Event R1 Rb Burn vs UWr Control Event 6894729[/url:
kaavly6x]
[url=https://www.youtube.com/watch?v=r_LmLQEf6wA]Modern Daily Event R2 Rb Burn vs Ad Nauseam Event 6894729

Modern Daily Event R3 Rb Burn vs ScapeShift Event 6894729
Modern Daily Event R4 Rb Burn vs Pod Event 6894729
[deck=MDU's Rx Burn]LANDS 19
4 Mountain
4 Scalding Tarn
4 Blackcleave Cliffs
4 Arid Mesa
1 Stomping Ground
2 Blood Crypt

CREATURES 14
4 Vexing Devil
4 Goblin Guide
3 Grim Lavamancer
3 Keldon Marauders

INSTANTS and SORCERIES 27
4 Lava Spike
4 Bump in the Night
4 Lightning Bolt
4 Rift Bolt
3 Searing Blaze
4 Shard Volley
4 Skullcrack

SIDEBOARD 15
1 Searing Blaze
1 Relic of Progenitus
2 Anger of the Gods
3 Flames of the Blood Hand
4 Destructive Revelry
4 Rakdos Charm[/deck]

Modern Elimination Report (
Event 6905711)

Modern Elimination R1 Rx Burn vs Storm Event 6905711
Modern Elimination R2 Rx Burn vs Pod Event 6905711
Modern Elimination R3 Split

Modern Daily Report (Event 6894790)
Modern Daily R1 Rx Burn vs UWr Control Event 6894790
Modern Daily R2 Rx Burn vs Pod Event 6894790
Modern Daily R3 Rx Burn vs Tribal Zoo Event 6894790
[
url=https://www.youtube.com/watch?v=_7LVPUU ... zWSu-QWADg]Modern Daily R4 Rx Burn vs Jund Event 6894790[/url]

I'll try and squeeze in games from post DT until Sunday (once Sunday hits I'll be busy as heck) running that list I post a page or two back.
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Postby magicdownunder » Wed Mar 26, 2014 11:00 am

After reading Ham's Maths chart again it seem like the optimal number of lands for modern burn is 18 thus I now have room for two more random spells.

The only issue is that I don't know what it should be, here are my top choices:

Spark Elemental an extra bolt on legs (main weakness, its on legs....)

Burst Lightning a shock which can turn into Flame Jav (main weakness its only 2 damage)

Pillar of Flame a shock which keeps things dead (main weakness its only 2 damage and its sorc speed T__T)

Thunderous Wrath the GREATEST and WORST burn in the 1cc position (if its in your opening hand your ****ed, if it isn't your super happy)

Faithless Looting its a card which can be great but its mostly bad - its really good vs combo when you REALLY need to hit certain
cards.

Keldon Megaliths extra land which can deal damage

What would you pick? The reckless red mage in my screams for Thunderous Wrath or Spark Elemental - the careful and cunning black mage wants 1x Keldon Megaliths and Faithless Looting, the controlling mage wants Pillar of Flame or Burst Lightning.

Please pick two cards and state why you believe they will the optimal choice.
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Postby Pedros » Wed Mar 26, 2014 12:11 pm

OK, so here is my first draft:

[deck=Zem's Modern Boros Burn]
Creatures
4 Goblin Guide
3 Grim Lavamancer
4 Steppe Lynx

Spells
4 Boros Charm
4 Lava Spike
4 Lightning Bolt
4 Lightning Helix
4 Rift Bolt
3 Searing Blaze
1 Shard Volley
4 Skullcrack

Lands
4 Arid Mesa
4 Marsh Flats
5 Mountain
4 Scalding Tarn
4 Sacred Foundry

Sideboard
3 Anger of the Gods
2 Flames of the Blood Hand
4 Kor Firewalker
2 Rest in Peace
4 Smash to Smithereens
[/deck]

Kor Firewalker is my anti-Zoo/Storm/Mirror tech.
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Postby notap123 » Wed Mar 26, 2014 7:45 pm

Damn, I just realized the interaction between Steppe Lynx and fetch lands. That's pretty legit.

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Postby Pedros » Wed Mar 26, 2014 7:47 pm

Omg my points under the post got destroyed. Forgot what I wanted to say ;/

Probably that the Lynx are really good.

And if this deck is good vs twin.
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Postby Longtoe » Wed Mar 26, 2014 11:45 pm

MDU I would suggest trying burst lightning and thunderous wrath. the burst because of its versatility and the thunderous because of late game punch. I have a question though, is leyline of punishment really just that shitty that we cannot run 1 or 2 in the board?
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Postby hamfactorial » Wed Mar 26, 2014 11:51 pm

Don't play Thunderous Wrath, it's a trap card. Burst Lightning is only good in a deck that needs early board control and the capability to sink mana into it in the late game.

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Postby magicdownunder » Thu Mar 27, 2014 11:12 am

Currently testing:

[deck=MDU's Rx Burn]
LANDS 19
3 Mountain
4 Scalding Tarn
4 Blackcleave Cliffs
4 Arid Mesa
2 Copperline Gorge
1 Stomping Ground
1 Blood Crypt

CREATURES 12
4 Vexing Devil
4 Goblin Guide
4 Grim Lavamancer

INSTANTS and SORCERIES 29
4 Lava Spike
4 Bump in the Night
4 Lightning Bolt
4 Rift Bolt
4 Searing Blaze
4 Shard Volley
4 Skullcrack
1 Flames of the Blood Hand

SIDEBOARD 15
2 Back to Nature
2 Sudden Shock
2 Anger of the Gods
2 Flames of the Blood Hand
3 Destructive Revelry
4 Rakdos Charm[/deck]
Currently 1-1 in the DE:

G1: Robots 2-1
G2: Pod 0-2 (its was a very disappointing loss since both of them were due to not drawing lands... (just needed 1 more lands to win both matches))
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Postby BlakLanner » Thu Mar 27, 2014 11:23 am

Fixing mana screw/flood is about the only reason I keep Magma Jet in my Modern deck. I would love to have the extra slots to work with otherwise.
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Postby magicdownunder » Thu Mar 27, 2014 11:40 am

Darn it!! I lost 1-2, I'll try running Magma Jet (over Vexing Devil) running 20 lands and 2x Flames MD tomorrow.
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Postby BlakLanner » Thu Mar 27, 2014 11:45 am

I would probably move the Flames to the side and trim the Shard Volley first unless you have had particularly good luck with either card main. You already have 4 Skullcrack main to stop G1 lifegain
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Postby magicdownunder » Thu Mar 27, 2014 2:18 pm

The idea of running Magma Jet in Modern feels really odd (since Modern is blisteringly fast, compared to pauper and standard) I don't really want to cut Vexing Devil since that lost of damage is rather huge (vs Combo and Control).

I'll really need to think deep on this before the next Modern Daily Event.
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Postby BlakLanner » Thu Mar 27, 2014 2:30 pm

It does seem counterintuitive at times but drawing the wrong number of lands is even slower. I would only run 2-3 though. Leave Devil in and move Flames to side and cut a few Shard Volley for room. You can probably drop to 19 land as well with the scry effects covering you.
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Postby magicdownunder » Fri Mar 28, 2014 7:25 am

I was thinking about Magma Jet, my prime issue I have with the card is that two lands is usually the number of lands you want to be on - thus the ONLY time Magma Jet is good is if you manage to ship a land, creature (T3+) or odd cards etc Searing Blaze vs Control/Combo.

Sooo time for some math!

What are the odd we'll be able to ship said bad cards?

If we cast it on T3+ when creatures are bad we have (assuming 20 lands and 12 creatures, obv. once we squeeze in Jet we'll have less lands and creatures) at least 30 targets (you need two lands to cast Jet) - thus you have >50% gaining value from Jet we're not factoring in fetch lands and the 10-11 cards you may draw during that period so its messy.

Is that worth it? I think so but I'll love someone capable at math to run the numbers (hint hint ham).
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Postby jdow30 » Mon Apr 07, 2014 2:17 pm

I have a GPT in just under 2 weeks, and the only deck i have is Burn (cause it's the best deck ever :P)

This is my current list:

[deck]4 Goblin Guide
4 Vexing Devil
3 Grim Lavamancer

4 Lightning Bolt
4 Rift Bolt
4 Bump in the Night
4 Lava Spike
3 Shard Volley
4 Skullcrack
4 Searing Blaze
2 Incinerate / Flames of the Blood Hand

4 Arid Mesa
4 Scalding Tarn
1 Verdant Catacombs
4 Blackcleave Cliffs
2 Blood Crypt
1 Stomping Ground
4 Mountain

Sideboard
4 Rakdos Charm
4 Searing Blood
3 Destructive Revelry
2 Grafdigger's Cage
2 Flames of the Blood Hand[/deck]

I have considered a White splash, and it would look something like this:

[deck]4 Goblin Guide
3 Grim Lavamancer

4 Lightning Bolt
4 Rift Bolt
4 Bump in the Night
4 Lava Spike
3 Shard Volley
4 Skullcrack
4 Searing Blaze
4 Boros Charm
2
Lightning Helix / Flames of the Blood Hand

4 Arid Mesa
4 Scalding Tarn
1 Marsh Flats
4 Blackcleave Cliffs
2 Sacred Foundry
1 Blood Crypt
4 Mountain

Sideboard
4 Rakdos Charm
4 Searing Blood
3 Wear // Tear
2 Grafdigger's Cage
2 Lightning Helix / Flames of the Blood Hand[/deck]

Any comments and suggestions are welcome! :)

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Postby BlakLanner » Mon Apr 07, 2014 2:44 pm

If you are running RBW, [card]Hide // Seek[/card] is probably better than Wear/Tear. It is a clean answer to Wurmcoil Engine and can take out combo pieces against other decks. Take Helix over Bloodhand since you already have 4 Skullcrack and getting back a few points of life from your fetches and shocks will be more important with 3 colors. I don't think you need 8 "searing" effects. Searing Blaze should be enough since there are a lot of x/3 creatures that Blood cannot kill. I have been testing 3 Satyr Firedancer in that slot to fight creature decks with little removal like Merfolk, Affinity and GW. You also might want 1-2 Torpor Orb as well since it works well against Twin and Pod.
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Postby MattT » Wed May 28, 2014 9:31 pm

I tried Blackburn with both Jet and Wrath for a lark. Neither felt like they belonged. For flexslot I´d rather pick a Faithless Looting based on the land count as MDU said.

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Postby magicdownunder » Fri Jun 13, 2014 1:51 am

G0D_L1k3's Burn :grovel:

[deck=G0D_L1k3's Burn]Lands 19
4 Arid Mesa
4 Blackcleave Cliffs
2 Blood Crypt
5 Mountain
3 Scalding Tarn
1 Stomping Ground

Creatures 13
4 Eidolon of the Great Revel
4 Goblin Guide
1 Grim Lavamancer
4 Vexing Devil

other spells 28
4 Bump in the Night
3 Flames of the Blood Hand
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
3 Searing Blaze
2 Shard Volley
4 Skullcrack

Sideboard 15
3 Bloodchief Ascension
3 Destructive Revelry
3 Dragon's Claw
2 Molten Rain
2 Rakdos Charm
2 Shattering Spree[/deck]

3 Bloodchief Ascension <--- :o
3 [card]Dragon's Claw[/card] <---

Such maddness

p.s. this is for the online meta game, G0D_L1k3 is a top 10 player which dabs into the 1900+ rating every now and again.
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Postby LP, of the Fires » Fri Jun 13, 2014 1:54 am

What's ascension good against? Deck seems solid overall though somewhat out of the range of decks I'd be comfortable playing.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby magicdownunder » Fri Jun 13, 2014 1:57 am

What's ascension good against? Deck seems solid overall though somewhat out of the range of decks I'd be comfortable playing.
We have to either ask Z to ask him (he is from Auckland) or wait until I can get some time too log (next week) and I'll ask him :D.
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Postby LP, of the Fires » Fri Jun 13, 2014 2:23 am

I THINK it's for Pod.

Getting the quest counters is easy(especially if it's in play before they play pod) and afterwords, every time they activate pod, you get at least 1 trigger.
You gotta understand, I love the beatdown. I really do. I always have.

Beatdown is hard, though.


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Postby zemanjaski » Fri Jun 13, 2014 3:10 am

I'll ask him tonight, he's on if my testing buddies on occasion irl (Matt Rogers, NZ #2).
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Postby LaZerBurn » Fri Jun 13, 2014 9:37 am

I LIKE this list :) With this and the RDW list Modern is very appealing! :)
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Postby LaZerBurn » Mon Jun 16, 2014 9:52 am

I'll ask him tonight, he's on if my testing buddies on occasion irl (Matt Rogers, NZ #2).
Did you get chance to ask him Zem?
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Postby magicdownunder » Sat Jun 21, 2014 11:05 am

Can someone suggest why Bloodchief Ascension is better then Shrine of Burning Rage please? Thanks.
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Postby Toddington » Sat Jun 21, 2014 11:26 am

Can someone suggest why Bloodchief Ascension is better then Shrine of Burning Rage please? Thanks.
Cheaper
No activation cost
Don't have to tap to use (Splinter Twin shenanigans?)
Fetchlands hurt them (more)
Good against Pod/Finks?
Storm/Cantrip/Bauble hate?
Scapeshift hate? (Valakut triggers will go on the stack before all these triggers for land hitting graveyard?)
Life gain in a race situation
Casting it will confuse your opponent and cause them to tilt?

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Postby magicdownunder » Sat Jun 21, 2014 12:01 pm

Casting it will confuse your opponent and cause them to tilt?
Ok I'm sold, I'll test it after Kait wins the MOCS2 App. Event.
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Postby Khaospawn » Sat Jun 21, 2014 9:07 pm

I take it nobody here has been on the receiving end of an active Bloodchief Ascension? Shit gets crazy.
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Postby magicdownunder » Mon Jun 23, 2014 5:45 am

I wonder if an 18/18/24 split of lands/Creatures/Spells would work... hmmmm:

[deck]Lands 18
4 Mountain
4 Scalding Tarn
4 Blackcleave Cliffs
4 Arid Mesa
1 Stomping Ground
1 Blood Crypt

Creatures 18
4 Eidolon of the Great Revel
4 Goblin Guide
4 Vexing Devil
3 Grim Lavamancer
3 Keldon Marauders

Spells 24
4 Lava Spike
4 Bump in the Night
4 Lightning Bolt
4 Rift Bolt
4 Skullcrack
4 Searing Blaze[/deck]

It lets you stand a chance vs Leylines and it provides you bodies too block with (which matter sometimes....).
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Postby Khaospawn » Mon Jun 23, 2014 8:48 am

I like it, but I don't know how much I'd like running Searing Blaze with just 18 lands. I always felt that running 20 was pushing it.
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Postby Khaospawn » Mon Jun 23, 2014 9:38 am

Maybe cut the Marauders for a Mountain or 2 plus a Flames of the Bloodhand? Or a Figure of Destiny?
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Postby magicdownunder » Thu Jun 26, 2014 1:19 pm

I havn't really done any real testing, but I played against Pod and crushed it 2-0 with a monoR version running 20/18/22 (it was fun).

I think the RBx version with 18/18/24 might actually be good with some tampering, though replacing Searing Blaze for Searing Blood seem like the correct call.

Would this deck still count as burn or is it RDW if you have over 12 creatures?
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Postby Khaospawn » Thu Jun 26, 2014 2:05 pm

If you're playing all 16 'bolts' and you win by slinging damage to the face, you're playing a Burn deck.
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Postby magicdownunder » Thu Jun 26, 2014 2:26 pm

[deck=MDU's RBx Burn]Lands 19
5 Mountain
4 Scalding Tarn
4 Blackcleave Cliffs
4 Arid Mesa
1 Stomping Ground
1 Blood Crypt

Creatures 18
4 Eidolon of the Great Revel
4 Goblin Guide
4 Vexing Devil
3 Grim Lavamancer
3 Keldon Marauders

Spells 23
4 Lava Spike
4 Bump in the Night
4 Lightning Bolt
4 Rift Bolt
4 Skullcrack
3 Searing Blood

SIdeboard 15
1 Searing Blood
1 Searing Blaze
1 Keldon Marauders
2 Flames of the Blood Hand
2 Anger of the Gods
4 Rakdos Charm
4 Destructive Revelry[/deck]
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Postby Khaospawn » Thu Jun 26, 2014 3:40 pm

I'd consider that Burn.

In my opinion, Vexing Devil and Marauders function as a Burn spell the majority of the time. Marauders is like a 2 mana shock that can double as a 'Fog,' removal spell (via blocking), or additional 3 damage depending on the boardstate. And VD is, well, VD.

Eidolon is just fantastic anyway. I haven't messed around with Burn since finding Heal's Rdw list, but if I did, my creature suite would include Eidolon. Full sets of Guide, Devil, and Eidolon would be a must, along with a minimum of 3 Lavamancers, I think.


Overall, MDU, I think your list looks very good.
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Postby magicdownunder » Sat Jun 28, 2014 8:21 am

I decided I'll test out Modern today - I'm really concerned about Eidolon of the Great Revel screwing me over in the aggro MU so until I feel comfortable I'm going run Mono Red Burn:

[deck=MDU's Trial by Fire 28-06-2014]Lands 20
12 Mountain
4 Scalding Tarn
4 Arid Mesa

Creatures 19
4 Eidolon of the Great Revel
4 Goblin Guide
4 Vexing Devil
4 Keldon Marauders
3 Grim Lavamancer

Spells 21
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Skullcrack
3 Searing Blood
2 Flames of the Blood Hand

SIdeboard 15
1 Grim Lavamancer
1 Shattering Spree
2 Relic of Progenitus
2 Combust
2 Searing Blaze
2 Flames of the Blood Hand
2 Anger of the Gods
3 Smash to Smithereens[/deck]

(RBg is most likely better due too the lower curve but I'll find out soon enough)
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