[Primer] Boros Burn
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Our cards are basically worth 2 life/2mana (counting lands as ~dead). Helix is actually worth ~3 cards (it's 8 points of lifeswing i.e, 4 cards but 4 mana, so I downgrade it)
If you play chandra/0 and he helixes her, he gains 4 life (~1.5 cards), you get a card. So he's +0.5 card.
If you play chandra/+1 that's 1/2 a card, he helices you for his 3, you are at -2.5 cards but you get 1 card/turn. So as long as you both have 9+ life chandra is better.
If you play chandra/0 and he helixes her, he gains 4 life (~1.5 cards), you get a card. So he's +0.5 card.
If you play chandra/+1 that's 1/2 a card, he helices you for his 3, you are at -2.5 cards but you get 1 card/turn. So as long as you both have 9+ life chandra is better.
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put more easily, against burn she is a two for one at worst
asking if a Planeswalker is worse than a burn spell that does one less damage than the planeswalkers loyalty is not a fair question
"I have a Planeswalker against an empty board. Is this good?"
asking if a Planeswalker is worse than a burn spell that does one less damage than the planeswalkers loyalty is not a fair question
"I have a Planeswalker against an empty board. Is this good?"
Standard hobos who play budget garbage should be looked upon with suspicion.
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Sure, but that's the scenario you're engineering and it's illustrative of these facts;
- creatures will deal infinite damage
- spells will deal finite damage
- in a scenario where both players are low on resources, the side with repeatable damage is favoured
The key card is still helix but now your opponent must deal with your creatures; this means that it's easier for you to resolve helix and harder for them; how good is helix your face when you're getting smacked every turn by creatures?
Playing creatures above a certain density SUBSTANTIALLY reduces the quality of Boros Charm and Skullcrack; they don't interact with creatures and they can't race.
Evaluating Chandra needs to be done in that context; your opponent has to expend resources on creatures, so you get to dictate the action.
- creatures will deal infinite damage
- spells will deal finite damage
- in a scenario where both players are low on resources, the side with repeatable damage is favoured
The key card is still helix but now your opponent must deal with your creatures; this means that it's easier for you to resolve helix and harder for them; how good is helix your face when you're getting smacked every turn by creatures?
Playing creatures above a certain density SUBSTANTIALLY reduces the quality of Boros Charm and Skullcrack; they don't interact with creatures and they can't race.
Evaluating Chandra needs to be done in that context; your opponent has to expend resources on creatures, so you get to dictate the action.
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my scenario was based on the scenario you gave me, nothing about your post suggested I wasn't to take it literallySure, but that's the scenario you're engineering and it's illustrative of these facts;
- creatures will deal infinite damage
- spells will deal finite damage
- in a scenario where both players are low on resources, the side with repeatable damage is favoured
The key card is still helix but now your opponent must deal with your creatures; this means that it's easier for you to resolve helix and harder for them; how good is helix your face when you're getting smacked every turn by creatures?
Playing creatures above a certain density SUBSTANTIALLY reduces the quality of Boros Charm and Skullcrack; they don't interact with creatures and they can't race.
Evaluating Chandra needs to be done in that context; your opponent has to expend resources on creatures, so
you get to dictate the action.
Standard hobos who play budget garbage should be looked upon with suspicion.
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Its fine, but it was only fine before and got a lot worse now that people are sideboarding Blind Obedience - right now it doesnt really warrant consideration.
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I DO SUGGEST STORMBREATH DRAGON.I like Chandra though, we don't need to bicker over semantics
Why does nobody ever test Stormbreath Dragon? It's better than a lot of the random suggestions.
It's even very good at what it does. The issue is control runs BO now along with being esper and having access to doom blades turning Stormbreath from game ending threat, to 5 mana: timewalk myself.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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Currently 1-0 in my first 8-man for the season. Played the mirror and ran him over disgustingly.
Game 1, my draw was Zealot > Phoenix > YP$ plus shock your Zealot. He had to send burn to my creatures and I just crushed him.
Game 2 he's on the all lava spike draw and has to turn 4 Helix a Cackler, allowing me to mainphase Helix back which effectively ends the game.
Game 1, my draw was Zealot > Phoenix > YP$ plus shock your Zealot. He had to send burn to my creatures and I just crushed him.
Game 2 he's on the all lava spike draw and has to turn 4 Helix a Cackler, allowing me to mainphase Helix back which effectively ends the game.
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Round vs Mono Red Aggro
Game 1 he had a triple Firedrinker draw. Didn't end well for him.
Game 2 I sideboarded into this:
Game 1 he had a triple Firedrinker draw. Didn't end well for him.
Game 2 I sideboarded into this:
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^He boards in Cackler in the red mirror^
Ok, took the following list to a 3-1 at local FNM, losing a nailbiter of a 3rd game to UWR Control with 4 Fiendslayer's side, Izzet Charm, Blind Obedience, Elixir, Quick, and Mortars.
The rest of my matches were quick 2-0 stomps.
I'm heavily convinced this deck is INCREDIBLE still. Need to do tweaks (as I do everyday before I sign up), but this is what I'm at today
[deck]
4 Ash Zealot
4 Chandra's Phoenix
3 Chained to the Rocks
3 Shock
3 Searing Blood
4 Magma Jet
4 Skullcrack
4 Lightning Strike
4 Boros Charm
4 Warleader's Helix
3 Boros Guildgate
4 Sacred Foundry
4 Temple of Triumph
3 Mutavault
9 Mountain
Sideboard
4 Firedrinker Satyr
3 Young Pyromancer
2 Mizzium Mortars
2 Blind Obedience
1 Assemble the Legion
2 Spark Trooper
1 Chained to the Rocks
[/deck]
Gonna consider cutting Searing Blood for 3 Young Pyromancers main, making room for the
4th, 4th Mutavault and 1 other card (wear/tear?), but not entirely sure yet.
Was very happy with the deck
Ok, took the following list to a 3-1 at local FNM, losing a nailbiter of a 3rd game to UWR Control with 4 Fiendslayer's side, Izzet Charm, Blind Obedience, Elixir, Quick, and Mortars.
The rest of my matches were quick 2-0 stomps.
I'm heavily convinced this deck is INCREDIBLE still. Need to do tweaks (as I do everyday before I sign up), but this is what I'm at today
[deck]
4 Ash Zealot
4 Chandra's Phoenix
3 Chained to the Rocks
3 Shock
3 Searing Blood
4 Magma Jet
4 Skullcrack
4 Lightning Strike
4 Boros Charm
4 Warleader's Helix
3 Boros Guildgate
4 Sacred Foundry
4 Temple of Triumph
3 Mutavault
9 Mountain
Sideboard
4 Firedrinker Satyr
3 Young Pyromancer
2 Mizzium Mortars
2 Blind Obedience
1 Assemble the Legion
2 Spark Trooper
1 Chained to the Rocks
[/deck]
Gonna consider cutting Searing Blood for 3 Young Pyromancers main, making room for the
4th, 4th Mutavault and 1 other card (wear/tear?), but not entirely sure yet.
Was very happy with the deck
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I plan on playing boros burn in a couple weeks a scg invitational trial is why im asking. I really don't expect a lot of mirror matches, around here there is mostly MBC, blue devotion, esper and monsters. a hand full of people play red and most of them are just aggressive builds. For my meta I think staying away from cackler might be better with so much esper.
oh btw really happy with YP$ being back in the deck. It was something I was considering anyway, you talking about running it makes me want to bring him back all the more.
oh btw really happy with YP$ being back in the deck. It was something I was considering anyway, you talking about running it makes me want to bring him back all the more.
I swear to God, every thread we make falls victim to Godwin's law except instead of Hitler it's redthirst's piece.
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In the screenshot you posted you didn't bring him in for G2 which I was expecting given the discussion on here and your comments on threat density. Would it be accurate to say that while still adhering to a general strategy (eg keep in creatures) you SB on a flexible (more intuitive?) basis from game to game rather than always following a specific +2 X -2 Y plan?Better in the mirror, relevant removal immunities. He's on trial.
I'm striving to become better at and develop a greater understanding of SBing so I'd be very interested in reading a long and in depth article on SBing strategy and application, including how to evaluate the strength of cards in certain match ups. I understand if this isn't
interesting for you to write but people would definitely read it - given the level of comments you are getting on CFB I'd say you're currently in the position of being able to write anything and have people read it
EDIT - Disregard this, it's a different game I need to drink more coffee before I post in the AM
Last edited by LaZerBurn on Thu Mar 27, 2014 7:38 am, edited 1 time in total.
Thanks to NerdBoyWonder for the awesome sig
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That matchup was the actual burn mirror. His opponent was on Red deck wins where instead of us being the aggressor, we're the Young Pyromancer control deck and our plan is to kill everything.
The interesting dichotomy at work here(and why this is the best red deck) is that against the burn decks, we add just enough creatures to apply some pressure while being able to burn them out when they try to play the CA game against us and against straight RDW with a bunch of cheap guys, we keep there guys in check then demolish them with either unanswered YP(they tend to play only like, 6 removal spells) and/or Warleaders helix which causes a big life swing and then we kill them with a combination of burn spells, elemental tokens and mutavault.
The interesting dichotomy at work here(and why this is the best red deck) is that against the burn decks, we add just enough creatures to apply some pressure while being able to burn them out when they try to play the CA game against us and against straight RDW with a bunch of cheap guys, we keep there guys in check then demolish them with either unanswered YP(they tend to play only like, 6 removal spells) and/or Warleaders helix which causes a big life swing and then we kill them with a combination of burn spells, elemental tokens and mutavault.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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Thanks LP - I REALLY need to pay better attention when reading posts first thing in the AM!
Also, pleased you like the ass, it's one of my greatest 's
Also, pleased you like the ass, it's one of my greatest 's
Thanks to NerdBoyWonder for the awesome sig
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Just to make sure I really am not crazy. Vs BW with demon, BBV, and ghost dad, it is just 2 chains, right?
So the good news. The deck now has a slightly better chance against hexproof. Bad news, still awful. I'll take the game I won off the back of massive gang blocks.
So the good news. The deck now has a slightly better chance against hexproof. Bad news, still awful. I'll take the game I won off the back of massive gang blocks.
Last edited by Elricity on Thu Mar 27, 2014 7:41 am, edited 1 time in total.
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I usually either keep it at 3 or board out the 3rd. It misses on obzedat and BBV and if you have a YP draw, it's not important vs demon. Plus, post board they have 6>8 duress affects so you don't want them stripping your action leaving you with chains then they play a 5 drop.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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This thread moves very quickly, I just want too say something which I'm sure you guys already know - build your deck to attack your meta - don't blindly make changes (pros and grinders do make rapid changes, but its for a reason) if your meta is FILLED with burn don't swap Ash for YPS, don't cut Searing Blood or BO.
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As a long time lurker and burn player, I have to ask this now then, How do you predict a meta of a larger tournament, like say GP Phoenix which is what I personally am preparing for, in order to build you deck with the proper meta changes?
Sorry if that's a bit off topic, but I am really not that experienced with bigger tournaments, mostly just FNM's but I cant miss out on trying to do well at a hometown GP right?
Sorry if that's a bit off topic, but I am really not that experienced with bigger tournaments, mostly just FNM's but I cant miss out on trying to do well at a hometown GP right?
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Several factors: trends, local meta, type of tournament.
Right now espers trending so will be a large part of the meta and you can expect an uptick in anti esper decks.
Your local store of even region may be slanted towards an archetype.
Gps are large events that attract lots of people and in a diverse meta be prepared for anything.
When you take all that info and combine it, you grabbing start making informed decisions.
Right now espers trending so will be a large part of the meta and you can expect an uptick in anti esper decks.
Your local store of even region may be slanted towards an archetype.
Gps are large events that attract lots of people and in a diverse meta be prepared for anything.
When you take all that info and combine it, you grabbing start making informed decisions.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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Definitely true but I'd say YP is better vs burn than ash zealot but quite a margin.This thread moves very quickly, I just want too say something which I'm sure you guys already know - build your deck to attack your meta - don't blindly make changes (pros and grinders do make rapid changes, but its for a reason) if your meta is FILLED with burn don't swap Ash for YPS, don't cut Searing Blood or BO.
My local meta is about 2-3 weeks behind us so I still see janky things like boros reckoners. Generally I'm ok striking the guy but it does make the creature plan awkward.
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FWIW, as someone who has played the burn / esper match a lot, the scariest cards on the Esper side are easily Burning Earth, Chandra (bc the last thing I need is a red deck drawing cards), Skullcrack and Firedrinker Satyr. The best G1 cards by about a million miles are Phoenix, Mutavault and Skullcrack. The only reason I dislike the Phoenix / Mutavault plan post-board is generally Esper gets 1-3 more removal spells and relevant blockers.
Part of the reason Burning Earth is good, is because it forces me to leave in Detention Sphere which is a card I generally classify the same as Verdict, AKA: Very clunky and miserable unless it snags Phoenix.
I also think the post-board match is very much a guessing game that can go multiple ways depending on what you expect the opponent to bring it. Fiendslayer is ridic good though, yes you CAN lose a game with it in play, but you could say that about any incremental card.
Also this
was a thing:
http://imgur.com/n7nniju,TkzeYP1,y736lnr#0
Part of the reason Burning Earth is good, is because it forces me to leave in Detention Sphere which is a card I generally classify the same as Verdict, AKA: Very clunky and miserable unless it snags Phoenix.
I also think the post-board match is very much a guessing game that can go multiple ways depending on what you expect the opponent to bring it. Fiendslayer is ridic good though, yes you CAN lose a game with it in play, but you could say that about any incremental card.
Also this
was a thing:
http://imgur.com/n7nniju,TkzeYP1,y736lnr#0
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