All-In Red (AIR)
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- magicdownunder
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I don't like the idea of being wiped by Golgari Charm which is seeing increased played so here is the version I'll test:
[deck]MDU Tweaked Boss Sligh[/deck]
[deck]MDU Tweaked Boss Sligh[/deck]
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Took this list to a 4-1-1 T8 finish.
[deck]Creatures
4 FDS
4 FSD
4 Cackler
4 Loyalist
4 BTE
4 GHC
4 FFS
4 Ash Zealot
4 Goblin Shortcutter
Pum-pum-pump It Up
4 Titan's Strength
4 Rubblebelt Maaka
1 Dynacharge
Lands
15 Mountain
Sideboard
4 RSF
1 Hammer
4 MCS
1 Act of Treason
4 Shock
1 Reckoner[/deck]
Beat BuD, MBD, Gr Colossus, and Junk Midrange; lost to Jund Midrange and WW in top 8.
[deck]Creatures
4 FDS
4 FSD
4 Cackler
4 Loyalist
4 BTE
4 GHC
4 FFS
4 Ash Zealot
4 Goblin Shortcutter
Pum-pum-pump It Up
4 Titan's Strength
4 Rubblebelt Maaka
1 Dynacharge
Lands
15 Mountain
Sideboard
4 RSF
1 Hammer
4 MCS
1 Act of Treason
4 Shock
1 Reckoner[/deck]
Beat BuD, MBD, Gr Colossus, and Junk Midrange; lost to Jund Midrange and WW in top 8.
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3-1 at TNM with the exact same list. 1-2 vs. MUD, 2-0 vs. BgD, 2-1 vs. RWu Control, 2-1 vs. LKS. Deck's still amazing. Someone mentioned Seismic Stomp as another falter effect. I really need a way to attack through MUD because they mastered and I didn't have Legion Loyalist, so I just lost. MCS is my midrange tech and I usually bring it in on the play vs. MUD. Perhaps Seismic Stomp's just better. Against midrange, they do pretty much the same thing, except SS is so much better against MUD unless they hit the flier draw...
- GoblinWarchief
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I don't know how you manage to play with 15 mountains. I play 18 of them and sometimes i get stucked with just one, while i always want two-three or i'm not fast enough to win. The bare minimum to me is 17 lands.
That said, seismic stomp is very good against midrange but i'd never board in more than two copies because is terrible in multiples. Against MUD, i have elettrickery to wipe master of waves tokens.
That said, seismic stomp is very good against midrange but i'd never board in more than two copies because is terrible in multiples. Against MUD, i have elettrickery to wipe master of waves tokens.
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I basically went down to 15 from 16 to have a clean sideboarding plan. 16 lands gives you the best chance of 1-3 lands in your opener and 21 lands gives you the best chance of 2-3 in your opener.
With 16, we're at 53.43% to draw 2-3 and 29.24% to draw 1.
With 21, we're 59.63% to draw 2-3 and 17.74% to draw 1.
So now you just need to see what percentage of 1-landers are keepable and check out the math to see what's best for you. If 100% of one-landers are keepable, then 16 lands is like 5% better than 21 lands. If 0% are keepable, then 21 lands is 6.2% ahead... So where's the balance?
With 16, we're at 53.43% to draw 2-3 and 29.24% to draw 1.
With 21, we're 59.63% to draw 2-3 and 17.74% to draw 1.
So now you just need to see what percentage of 1-landers are keepable and check out the math to see what's best for you. If 100% of one-landers are keepable, then 16 lands is like 5% better than 21 lands. If 0% are keepable, then 21 lands is 6.2% ahead... So where's the balance?
- GoblinWarchief
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- Tyrael
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@Aodh: viewtopic.php?p=139429#p139429 + 4 Ashleys which you left behind.
You can certainly play around board wipes which don't leave a fat body behind. Mono-black and UW are not as awful as you can think.
Loyalist vs Pack Rat interaction is totally fun. I've got a few WTF moments from Mono-black players.
That's a YOLO deck. You keep 1-landers and hope for the best. If this works, you win; if it doesn't, you fold and drink beer while the control players challenge the timer.
You can certainly play around board wipes which don't leave a fat body behind. Mono-black and UW are not as awful as you can think.
Loyalist vs Pack Rat interaction is totally fun. I've got a few WTF moments from Mono-black players.
That's a YOLO deck. You keep 1-landers and hope for the best. If this works, you win; if it doesn't, you fold and drink beer while the control players challenge the timer.
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- Longtoe
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- Toddington
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For those of you who don't read LSV's mothership column, he's posted some Prophetic Flamespeaker brews. I'll be sleeving this up for the next chance I get to play.
[deck]Prophetic Heroic[/deck]
https://www.wizards.com/Magic/Magazine/ ... ily/td/298
I'm reasonably new to this archetype, but from limited testing I don't think I'll be playing less than 4 Dragon Mantles and [card]Titan's Strength[/card]s. With playsets of both of these, I think you can consider shaving a few
lands. Hall of Triumph seems exciting with Akroan Crusader, even if it is a one-of.
This deck treads a fine line between AIR and RDW, I've put it here based on the absence of burn spells.
[deck]Prophetic Heroic[/deck]
https://www.wizards.com/Magic/Magazine/ ... ily/td/298
I'm reasonably new to this archetype, but from limited testing I don't think I'll be playing less than 4 Dragon Mantles and [card]Titan's Strength[/card]s. With playsets of both of these, I think you can consider shaving a few
lands. Hall of Triumph seems exciting with Akroan Crusader, even if it is a one-of.
This deck treads a fine line between AIR and RDW, I've put it here based on the absence of burn spells.
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that deck really feels like it should have foundry street denizen and BTE in it =/For those of you who don't read LSV's mothership column, he's posted some Prophetic Flamespeaker brews. I'll be sleeving this up for the next chance I get to play.
[deck]Prophetic Heroic[/deck]
https://www.wizards.com/Magic/Magazine/ ... ily/td/298
I'm reasonably new to this archetype, but from limited testing I don't think I'll be playing less than 4 [card]
Dragon Mantle[/card]s and [card]Titan's Strength[/card]s. With playsets of both of these, I think you can consider shaving a few lands. Hall of Triumph seems exciting with Akroan Crusader, even if it is a one-of.
This deck treads a fine line between AIR and RDW, I've put it here based on the absence of burn spells.
I swear to God, every thread we make falls victim to Godwin's law except instead of Hitler it's redthirst's piece.
- Toddington
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The other list on the link is a more typical RDW build. That might just be better, but I wanna test the Heroic aspect. I think Satyr Hoplite is pretty good without much helpthat deck really feels like it should have foundry street denizen and BTE in it =/
- PirateKingAtomsk
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- Toddington
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I've been thinking about it, and I reckon there's some matchups where Madcap Skills isn't what you want to be doing.@Toddington
Curious what you'd run for a sideboard with that deck looks solid for an all in deck.
I think I'd consider a 1-of Purphoros in the board, but that might be loose. A Chandra on the other hand...
Some mix of Threatens, Falters, Electrickery/Scouring Sands, Mizzium Mortars, and Skullcracks. JOU gives us Harness by Force and Blinding Flare at least.
Boarding will be difficult with this deck
because you need creatures and enablers, a better player than I can give a better run down on the board. I know what I want to bring in, but not what I should be taking out
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- Toddington
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- Tyrael
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"An obvious non-inclusion is Burning-Tree Emissary. Firefist Striker, Madcap Skills, and Lightning Strike are the only cards with colorless mana symbols for you to use the green mana on. Instead you're happy to play two one-drops on turn 2 instead. In theory it's good in multiples and with Foundry Street Denizen,that deck really feels like it should have foundry street denizen and BTE in it =/For those of you who don't read LSV's mothership column, he's posted some Prophetic Flamespeaker brews. I'll be sleeving this up for the next chance I get to play.
[deck]Prophetic Heroic[/deck]
https://www.wizards.com/Magic/Magazine/ ... ily/td/298
I'm reasonably new to this archetype, but from limited testing I don't think I'll be playing less than 4 Dragon Mantles and [card]Titan's Strength[/card]s. With playsets of both of these, I think you can consider shaving a few lands. Hall of Triumph seems exciting with Akroan Crusader, even if it is a one-of.
This deck treads a fine line between AIR and RDW, I've put it here based on the absence of burn spells.
but the 2/2 body wasn't doing enough." - Tom 'The Boss' Ross
It's also important to note that the Denizen suffers from all the bestow creatures since it will not trigger as often
and yeah, Rollicker is bad
I'd rather play Everflame Eidolon or something
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Control
- hoeiberg
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- Toddington
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The 1/1 after Rollicker bestow is mostly irrelevant, I think Ordeal of Purphoros is better in the 2-drop Heroic enabler slot.
Coordinated Assault is best when you throw Arena Athlete into the mix with the 1-drop Heoric dudes. I've gone off [card]Titan's Strength[/card], but Coordinated Assault doesn't get blown out by a single removal spell as much I guess.
Blinding Flare is the real deal. You get to retrigger all your Heroic and swing for lethal, kinda like Overrun. It's been sweet every time I've cast it, and there's been so many other games where I would have won on the spot had I drawn it.
Coordinated Assault is best when you throw Arena Athlete into the mix with the 1-drop Heoric dudes. I've gone off [card]Titan's Strength[/card], but Coordinated Assault doesn't get blown out by a single removal spell as much I guess.
Blinding Flare is the real deal. You get to retrigger all your Heroic and swing for lethal, kinda like Overrun. It's been sweet every time I've cast it, and there's been so many other games where I would have won on the spot had I drawn it.
- Tyrael
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What list have you been running Toddington? I ran a heroic list last week and went 3-1 but the jund monsters matchup (I played the final vs that guy) turned out to be horrendously bad when he dreadbore'd my 9/6 Satyr Hoplite and my board collapsed on itself
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