Naya Hexproof aka Rage Tears
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- magicdownunder
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Naya Hexproof aka Rage Tears
I'm sure you notice that wizard has posted the MOCS11 lists up, here is the ONLY list which went 6-0 during the first half (it died horribly during the 2nd half).
Please note playing this deck will incite colorful language from your Oop. if you can learn to live with that its amusing as heck.
[deck=Eken.'s Naya Auras aka Rage Tears]Lands 24
4 Forest
3 Plains
4 Sacred Foundry
4 Selesnya Guildgate
4 Stomping Ground
4 Temple Garden
1 Temple of Triumph
Creatures 17
2 Boon Satyr
1 Fiendslayer Paladin
4 Gladecover Scout
2 Skylasher
4 Voice of Resurgence
4 Witchstalker
Auras 19
3 Chained to the Rocks
4 Ethereal Armor
4 Gift of Orzhova
4 Madcap Skills
4 Unflinching Courage
Sideboard 15
3 Banisher Priest
2 Boros Charm
3 Fiendslayer Paladin
2 Holy Mantle
3 Mending Touch
2 Skylasher[/deck]
I didn't think much of the list when I first saw it,
but after working on the SB plan, fighting and beating MonoBlack and Control I'm now convinced this deck is the real deal.
The only change I'm thinking about making is upping the Boros Charm count, that card is so good it may even deserve MD'ing (double strike trample 9/9 creature anyone?) it also takes care of random R.Bombs MD.
I'll be working on this deck for the next few days, if anyone has suggestion please let me know (If you LOVE rage quits as much as I do, you'll love this deck).
I wish I was recording from the start but here is one rage quit:
G1: Naya Auras vs Junk
Please note playing this deck will incite colorful language from your Oop. if you can learn to live with that its amusing as heck.
[deck=Eken.'s Naya Auras aka Rage Tears]Lands 24
4 Forest
3 Plains
4 Sacred Foundry
4 Selesnya Guildgate
4 Stomping Ground
4 Temple Garden
1 Temple of Triumph
Creatures 17
2 Boon Satyr
1 Fiendslayer Paladin
4 Gladecover Scout
2 Skylasher
4 Voice of Resurgence
4 Witchstalker
Auras 19
3 Chained to the Rocks
4 Ethereal Armor
4 Gift of Orzhova
4 Madcap Skills
4 Unflinching Courage
Sideboard 15
3 Banisher Priest
2 Boros Charm
3 Fiendslayer Paladin
2 Holy Mantle
3 Mending Touch
2 Skylasher[/deck]
I didn't think much of the list when I first saw it,
but after working on the SB plan, fighting and beating MonoBlack and Control I'm now convinced this deck is the real deal.
The only change I'm thinking about making is upping the Boros Charm count, that card is so good it may even deserve MD'ing (double strike trample 9/9 creature anyone?) it also takes care of random R.Bombs MD.
I'll be working on this deck for the next few days, if anyone has suggestion please let me know (If you LOVE rage quits as much as I do, you'll love this deck).
I wish I was recording from the start but here is one rage quit:
G1: Naya Auras vs Junk
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Here is the MOCS11-Rematch list, they don't have the 2nd half or the first mocs11 which crashed.
In regards to the deck, you can't cut Voice of Resurgence because he is your MD answer to Devour Flesh.
Enchantment Hate, isn't a threat in Standard (unlike modern and pauper) they don't have anything which can hit them all at once (he won through a field of abrupt decay) - Boros Charm is also good vs hate.
My first tweak will be replacing 2x Skylasher for 2x Mistcutter Hydras from the SB to improve the Control MU, I do want to to add the third Boros Charm but I need more play testing to help iron out the numbers.
In regards to the deck, you can't cut Voice of Resurgence because he is your MD answer to Devour Flesh.
Enchantment Hate, isn't a threat in Standard (unlike modern and pauper) they don't have anything which can hit them all at once (he won through a field of abrupt decay) - Boros Charm is also good vs hate.
My first tweak will be replacing 2x Skylasher for 2x Mistcutter Hydras from the SB to improve the Control MU, I do want to to add the third Boros Charm but I need more play testing to help iron out the numbers.
- InflatablePie
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Thoughts on Selesnya Charm? Makes a dude (not shabby), pumps a guy (also not shabby), exiles big things (even if the list has Chained for that). If you get really desperate you can suit up their creature and exile it.
Also, I see the current manabase has 20 R/W sources... thoughts on SB Boros Reckoner? Sticking Unflinching Courage or Madcap on him is always evil fun.
Also, I see the current manabase has 20 R/W sources... thoughts on SB Boros Reckoner? Sticking Unflinching Courage or Madcap on him is always evil fun.
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When your building a SB and making tweaks to the MD you must first think what is the deck having problems against and how can I fix it.
Aggro is not a problem which is why Boros Reckoner isn't needed, Selesnya Charm isn't horrible but Chained to the Rocks adds too your enchantment count and deals with MoW.
In my PoV the decks main weakness are (Order is based on how common they are):
1) Devour Flesh - Answer: Voice of Resurgence
2) Pack Rat - Answer: race it...
3) Desecration Demon - Answer: Chained to the Rocks or get bigger
4) Master of Waves - Answer: Chained to the Rocks, [card]Holy Mantle[/card:
yj23t29a] or Gift of Orzhova
5) Supreme Verdict - Answer: Boros Charm, Mending Touch (purposed additional answer Mistcutter Hydra)
6) Detention Sphere - No Answer, just deal with losing 1 Aura.
7) Anger of the Gods - Answer: Unflinching Courage, Gift of Orzhova on large creatures or Boros Charm and/or Mending Touch
Eight) Lotleth Troll - Answer: Chained to the Rocks, Holy Mantle or Gift of Orzhova
9) Ratchet Bomb - Answer: Boros Charm and Mending Touch
[
card]Pack Rat[/card] is a sers. issue, I also don't like Holy Mantle so much.
I've been thinking about running +Boros Charm which is not only good for def. but its great for racing.
+2 Mistcutter Hydra to just outright kill control, and maybe my own Ratchet Bomb over Holy Mantle to deal with other Ratchet Bomb and Pack Rat.
Aggro is not a problem which is why Boros Reckoner isn't needed, Selesnya Charm isn't horrible but Chained to the Rocks adds too your enchantment count and deals with MoW.
In my PoV the decks main weakness are (Order is based on how common they are):
1) Devour Flesh - Answer: Voice of Resurgence
2) Pack Rat - Answer: race it...
3) Desecration Demon - Answer: Chained to the Rocks or get bigger
4) Master of Waves - Answer: Chained to the Rocks, [card]Holy Mantle[/card:
yj23t29a] or Gift of Orzhova
5) Supreme Verdict - Answer: Boros Charm, Mending Touch (purposed additional answer Mistcutter Hydra)
6) Detention Sphere - No Answer, just deal with losing 1 Aura.
7) Anger of the Gods - Answer: Unflinching Courage, Gift of Orzhova on large creatures or Boros Charm and/or Mending Touch
Eight) Lotleth Troll - Answer: Chained to the Rocks, Holy Mantle or Gift of Orzhova
9) Ratchet Bomb - Answer: Boros Charm and Mending Touch
[
card]Pack Rat[/card] is a sers. issue, I also don't like Holy Mantle so much.
I've been thinking about running +Boros Charm which is not only good for def. but its great for racing.
+2 Mistcutter Hydra to just outright kill control, and maybe my own Ratchet Bomb over Holy Mantle to deal with other Ratchet Bomb and Pack Rat.
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to be fair, Seles Charm answers Devour (make a dude, sac), DDemon (exile), and Verdict/Anger (make a dude postwrath). <_< but I get your point.
I think the deck might like Ratchet Bomb, just gotta be careful you don't kill your own stuff.
Does the deck want 3 Mending Touch and the Boros Charms? You could probably trade one for another Charm. Maybe move the MB Paladin to the board for one maindeck. I'd say even side the Skylashers to bring out two Charms but I dunno if you absolutely need them for mono-U/control. Could also drop two enchantments (one of each Courage and Orzhova?) but I dunno how to balance enchantment:creature ratios in hexproof decks so that may be terrible.
Just tossing ideas out.
I think the deck might like Ratchet Bomb, just gotta be careful you don't kill your own stuff.
Does the deck want 3 Mending Touch and the Boros Charms? You could probably trade one for another Charm. Maybe move the MB Paladin to the board for one maindeck. I'd say even side the Skylashers to bring out two Charms but I dunno if you absolutely need them for mono-U/control. Could also drop two enchantments (one of each Courage and Orzhova?) but I dunno how to balance enchantment:creature ratios in hexproof decks so that may be terrible.
Just tossing ideas out.
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Yeah, the mana looks... fickle. You can't really drop green because of T1 Gladecover and T3 Witchstalker. If you're adding red spells I'd probably cut some white spells+mana and either add in a Temple or a single Mountain (gives a 9th target for Chained).
I like how the deck runs a metric shitton of lifelink to balance out the fact that you can easily end up shocking yourself for 6+ by turn 4.
I like how the deck runs a metric shitton of lifelink to balance out the fact that you can easily end up shocking yourself for 6+ by turn 4.
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I got the chance to play many... many....more games with this list (I still need to return ham's lands btw...) starting to really believe I need something like Seles Char to save me from devour .to be fair, Seles Charm answers Devour (make a dude, sac), DDemon (exile)
Anyhow, like you'll expect the deck stomps on R decks, G decks and U aggro decks.
All of my loses came from Esper and Bx Devotion (this is not a good thing, since these are very common decks) based on my results, I was wrong to replace Skylasher with Mistcutter Hydra, like how Pie suggested Flashing in to save from devour is a very strong play while making the 2/3 bird cry is
an added bonus (I almost think Elspeth, Sun's Champion has a place in this deck to deal with control and black).
Holy Mantle, ended up being a very strong card along with Mending Touch (the 1cc is critical) - I don't think its needed to up the Boros Charm.
- - - - - - - - - - -
I notice I did lose some game outright due to consistency issues so I'll be including 04x Commune with the Gods MD, I'll see if I can post some videos soon + upload my new list.
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After some tests i came up wit the following list:
[deck]Lands: 22
1 Temple of Triumph
4 Sacred Foundry
4 Selesnya Guildgate
4 Stomping Ground
4 Temple Garden
3 Forest
2 Plains
Creatures: 14
2 Boon Satyr
4 Fiendslayer Paladin
4 Gladecover Scout
4 Witchstalker
Spells: 4
4 Commune with the Gods
Enchantments: 20
4 Chained to the Rocks
4 Ethereal Armor
4 Gift of Orzhova
4 Madcap Skills
4 Unflinching Courage
Sideboard: 15
4 Skylasher
3 Mistcutter Hydra
3 Ratchet bomb
3 Mending touch
2 Assemble of the Legion
[/deck]
Yesterday played with it in modo in 8 ppl Queue.
First match against mono black devotion:
G1: I had a very strong start Gladecover Scout equipped with Ethereal Armor andMadcap Skills. Opponent played a couple of demons which where successfully chained. Luckily he didn't drew [card:
31iyvpie]Devour Flesh[/card]. (won)
G2: He destroyed my hand with 2 Thoughtseize and then controlled board with 2 devour flesh (lost)
G3: I had a slow start, but turn five Assemble of the Legion won the game for me. (won)
Second match against Esper control:
G1: I had an aggressive start, forced him to play Supreme Verdict on one creature at a time. He stabilized at 2 HP ... 3 revelations later I was finished with Aethering. (lost)
G2: I had Witchstalker with a couple of auras on it and a back up of Mending touch. Opponent answered with Celestial Flare which kind of shocked me... Eventually He finished me with Elpset tokens. (lost)
Second tournament was quite more successful for me:
Match 1 vs Junk
G1 and G2 were nearly buy. I finished him really fast.
Match 2 VS
dega midrange
G1, He had no chance to outrun 9/6 trample lifelink flying Witchstalker. (won)
G2, He ragequited on turn 3, after I equipped Unflinching Courage on Gladecover Scout. (won)
Match 3 VS Mono blue devotion
G1. He had an extremely nice draw, and I had color screw. I didn't see the second white mana source and he finished me with blue god, and a swarm of small creatures. (loss)
G2. Considering the amount of "pro blue" creatures in my sideboard, it wasn't hard to finish him off. (won)
G3. He conceded the game after he saw Hydra equipped with Madcap Skills and Ethereal Armor on turn 4. (won)
My sideboard strategy is:
VS Mono black devotion: -2 Boon Satyr -4 Gift of Orzhova +2 Assemble of the Legion +4 [card]Skylasher[/card:
31iyvpie] (protection against Devour Flesh)
VS Mono blue devotion: -4 Fiendslayer Paladin -2 Boon Satyr -1 Madcap Skills +4 Skylasher +3 Mistcutter Hydra
VS Esper/UW control: -3 Gift of Orzhova +3 Mending touch
VS Dega/Junk - no sideboarding is needed.
Overall I really like the deck. I can not afford Voice of Resurgence otherwise I would have included it in my list. The main concern for this deck is Devour Flesh and Thoughtseize (because I run only 14 creatures. it really hurts).
Assemble is the only hope in games VS black devotion, I am considering to put one more in my sideboard (and maybe to ad one more land in order to support it)
The mutch up with
devotion red is pretty equal, it really depends on how much pain I'm supposed to take from my own lands. Post sideboard Ratchet bomb usually helps.
[deck]Lands: 22
1 Temple of Triumph
4 Sacred Foundry
4 Selesnya Guildgate
4 Stomping Ground
4 Temple Garden
3 Forest
2 Plains
Creatures: 14
2 Boon Satyr
4 Fiendslayer Paladin
4 Gladecover Scout
4 Witchstalker
Spells: 4
4 Commune with the Gods
Enchantments: 20
4 Chained to the Rocks
4 Ethereal Armor
4 Gift of Orzhova
4 Madcap Skills
4 Unflinching Courage
Sideboard: 15
4 Skylasher
3 Mistcutter Hydra
3 Ratchet bomb
3 Mending touch
2 Assemble of the Legion
[/deck]
Yesterday played with it in modo in 8 ppl Queue.
First match against mono black devotion:
G1: I had a very strong start Gladecover Scout equipped with Ethereal Armor andMadcap Skills. Opponent played a couple of demons which where successfully chained. Luckily he didn't drew [card:
31iyvpie]Devour Flesh[/card]. (won)
G2: He destroyed my hand with 2 Thoughtseize and then controlled board with 2 devour flesh (lost)
G3: I had a slow start, but turn five Assemble of the Legion won the game for me. (won)
Second match against Esper control:
G1: I had an aggressive start, forced him to play Supreme Verdict on one creature at a time. He stabilized at 2 HP ... 3 revelations later I was finished with Aethering. (lost)
G2: I had Witchstalker with a couple of auras on it and a back up of Mending touch. Opponent answered with Celestial Flare which kind of shocked me... Eventually He finished me with Elpset tokens. (lost)
Second tournament was quite more successful for me:
Match 1 vs Junk
G1 and G2 were nearly buy. I finished him really fast.
Match 2 VS
dega midrange
G1, He had no chance to outrun 9/6 trample lifelink flying Witchstalker. (won)
G2, He ragequited on turn 3, after I equipped Unflinching Courage on Gladecover Scout. (won)
Match 3 VS Mono blue devotion
G1. He had an extremely nice draw, and I had color screw. I didn't see the second white mana source and he finished me with blue god, and a swarm of small creatures. (loss)
G2. Considering the amount of "pro blue" creatures in my sideboard, it wasn't hard to finish him off. (won)
G3. He conceded the game after he saw Hydra equipped with Madcap Skills and Ethereal Armor on turn 4. (won)
My sideboard strategy is:
VS Mono black devotion: -2 Boon Satyr -4 Gift of Orzhova +2 Assemble of the Legion +4 [card]Skylasher[/card:
31iyvpie] (protection against Devour Flesh)
VS Mono blue devotion: -4 Fiendslayer Paladin -2 Boon Satyr -1 Madcap Skills +4 Skylasher +3 Mistcutter Hydra
VS Esper/UW control: -3 Gift of Orzhova +3 Mending touch
VS Dega/Junk - no sideboarding is needed.
Overall I really like the deck. I can not afford Voice of Resurgence otherwise I would have included it in my list. The main concern for this deck is Devour Flesh and Thoughtseize (because I run only 14 creatures. it really hurts).
Assemble is the only hope in games VS black devotion, I am considering to put one more in my sideboard (and maybe to ad one more land in order to support it)
The mutch up with
devotion red is pretty equal, it really depends on how much pain I'm supposed to take from my own lands. Post sideboard Ratchet bomb usually helps.
- magicdownunder
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So much blue hate in the boards .
This was the version I was thinking about (I'm glad were taking the deck to similar directions):
[deck=MDU's Rage Tears]Lands 24
4 Forest
3 Plains
4 Sacred Foundry
4 Selesnya Guildgate
4 Stomping Ground
4 Temple Garden
1 Temple of Triumph
Creatures 15
1 Fiendslayer Paladin
4 Gladecover Scout
2 Skylasher
4 Voice of Resurgence
4 Witchstalker
Spells 4
4 Commune with the Gods
Auras 17
2 Chained to the Rocks
4 Ethereal Armor
3 Gift of Orzhova
4 Madcap Skills
4 Unflinching Courage
Sideboard 15
1 Elspeth, Sun's Champion
2 Chained to the Rocks
2 Boros Charm
2 Holy Mantle
2 Skylasher
3 Fiendslayer Paladin
3 Mending Touch[/deck]
This was the version I was thinking about (I'm glad were taking the deck to similar directions):
[deck=MDU's Rage Tears]Lands 24
4 Forest
3 Plains
4 Sacred Foundry
4 Selesnya Guildgate
4 Stomping Ground
4 Temple Garden
1 Temple of Triumph
Creatures 15
1 Fiendslayer Paladin
4 Gladecover Scout
2 Skylasher
4 Voice of Resurgence
4 Witchstalker
Spells 4
4 Commune with the Gods
Auras 17
2 Chained to the Rocks
4 Ethereal Armor
3 Gift of Orzhova
4 Madcap Skills
4 Unflinching Courage
Sideboard 15
1 Elspeth, Sun's Champion
2 Chained to the Rocks
2 Boros Charm
2 Holy Mantle
2 Skylasher
3 Fiendslayer Paladin
3 Mending Touch[/deck]
- Midnight_v
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This deck is what you play
This is the deck you play when you hate playing magic... wait no, I think the quote was "I played this cause really I didn't feel like playing magic" I'm loving that. I'm so sick of devotion in this standard, that I'm fully on board with this one.
I really appreciate you bringing it to everyones attention. I love that it runs skylasher, and I'm since I play only on cockatrice mostly I'm really loving the vids. Its good enough that I'm actually tempted to invest in some MTGO and just harrass people with it if nothing else.
THANK YOU! Loving it.
I really appreciate you bringing it to everyones attention. I love that it runs skylasher, and I'm since I play only on cockatrice mostly I'm really loving the vids. Its good enough that I'm actually tempted to invest in some MTGO and just harrass people with it if nothing else.
THANK YOU! Loving it.
"All your passive
aggressive bullshit doesn't make you smart, it makes you an asshole." - Lightning Dolt
aggressive bullshit doesn't make you smart, it makes you an asshole." - Lightning Dolt
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This is the deck to play when you feel like pissing on everyone moods (esp. fun when you playing with money on the line).
I havn't got around in buying Elspeth, Sun's Champion (still running 73/75 of Eken's list), so I may test Genesis's Assemble of the Legion plan.
Or just win some more 8-Man and then buy Elspeth
I havn't got around in buying Elspeth, Sun's Champion (still running 73/75 of Eken's list), so I may test Genesis's Assemble of the Legion plan.
Or just win some more 8-Man and then buy Elspeth
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Small match-up update:
VS RG ramp: extremely favorable. It seems that nowadays they don't run anger of gods, which makes it easy to win.
VS all in red: extremely unfavorable, I had ratchet bomb in play and still lost. We can not race them. By the time I had a creature with attached aura, I was below 10 hp... I believe that Voice of Resurgence would make it much easier to play against it. We just need more creatures to trade with them, since we can not outrace it.
Also I was lucky enough to bump in the first round into some GW agro which had Celestial Flare in the main deck...
I believe that this deck would do much better in big tournaments than in 8-man, because the possibility to bump into AIR or some random GW will be much lower and would not hurt us that much.
Speaking of [card]Elspeth, Sun's Champion[/card] VS [card]Assemble of the Legion[/
card], I think that assemble is better simply because you can search for it with Commune with the Gods.
By the way, MDU don't you get flooded with 24 lands? I run 22 and it feels just fine.
VS RG ramp: extremely favorable. It seems that nowadays they don't run anger of gods, which makes it easy to win.
VS all in red: extremely unfavorable, I had ratchet bomb in play and still lost. We can not race them. By the time I had a creature with attached aura, I was below 10 hp... I believe that Voice of Resurgence would make it much easier to play against it. We just need more creatures to trade with them, since we can not outrace it.
Also I was lucky enough to bump in the first round into some GW agro which had Celestial Flare in the main deck...
I believe that this deck would do much better in big tournaments than in 8-man, because the possibility to bump into AIR or some random GW will be much lower and would not hurt us that much.
Speaking of [card]Elspeth, Sun's Champion[/card] VS [card]Assemble of the Legion[/
card], I think that assemble is better simply because you can search for it with Commune with the Gods.
By the way, MDU don't you get flooded with 24 lands? I run 22 and it feels just fine.
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You can't afford to miss a single land drop in this deck, so 24 is a must imo, AiR and GW should be rather easy MUs, but I guess variance is a factor.
Elspeth, Sun's Champion make tokens right away, kills Pack Rats + Demons and can pump your team.
Legions is better for your curve, can be tutored.
Both are good for diff. reasons.
Elspeth, Sun's Champion make tokens right away, kills Pack Rats + Demons and can pump your team.
Legions is better for your curve, can be tutored.
Both are good for diff. reasons.
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We'll need Genesis to answer that question, I havn't got around to testing commune with the gods yet .Since you are running commune with the gods have either of you thought of playing auramancer to double dip the effect? Being able to reuse a commune pool of enchantments is nice, at least from a pauper perspective.
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I put together a new 60 to combat Control and MonoBlack slightly better:
[deck=MDU's GW Hexproof]Land 22
07x Forest
07x Plains
04x Temple Garden
04x Selesnya Guildgate
Creatures 20
04x Gladecover Scout
04x Elvish Mystic
04x Fleecemane Lion
04x Boon Satyr
04x Witchstalker
Others 18
04x Ethereal Armor
04x Unflinching Courage
04x Selesnya Charm
04x Advent of the Wurm
02x Ajani, Caller of the Pride[/deck]
What make this list strong is that your no longer a 1 Trick Pony and can realistically just beat down for the win.
ProTip: Boon Satyr counts as an enchantment so casting Armor on him makes him a 6/4 first strike creature.
Testing in TP room is going great, lots of tears...
[deck=MDU's GW Hexproof]Land 22
07x Forest
07x Plains
04x Temple Garden
04x Selesnya Guildgate
Creatures 20
04x Gladecover Scout
04x Elvish Mystic
04x Fleecemane Lion
04x Boon Satyr
04x Witchstalker
Others 18
04x Ethereal Armor
04x Unflinching Courage
04x Selesnya Charm
04x Advent of the Wurm
02x Ajani, Caller of the Pride[/deck]
What make this list strong is that your no longer a 1 Trick Pony and can realistically just beat down for the win.
ProTip: Boon Satyr counts as an enchantment so casting Armor on him makes him a 6/4 first strike creature.
Testing in TP room is going great, lots of tears...
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I like this a lot MDU, even though Madcap Skills was hilarious!
My only other thoughts were Sylvan Caryatid to smooth out the mana a bit more (less important now it's only 2 colour) and maybe a Heliod, God of the Sun (he's an enchantment, he generates enchantments - provides a bit of late game etc).
My only other thoughts were Sylvan Caryatid to smooth out the mana a bit more (less important now it's only 2 colour) and maybe a Heliod, God of the Sun (he's an enchantment, he generates enchantments - provides a bit of late game etc).
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Quick warning, the SB can be very expensive if you plan on running Voice to deal with Bx Devotion and Esper... if you don't care for voice then yes it dead cheap .That list is way too budget friendly
might end up making it...
Here is a video which sums up my feeling on voice.
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Relevant to this thread:
My buddy only had a hexproof subtheme to his deck so no scout or ethereal armor, but Ajani was consistently the best lategame card by far. If you're in any kind of medium close game, just sandbag Ajani if you can till you can enchant something with boon satyr, then untap and flying double strike someone out of a game.
Let it be known that he quite playing the deck and became a pseudo redmage because his Esper matchup was so bad.
Rough List from Memory:
4 elvish mystic
2 scavenging ooze
4 fleecemane lion
4 voice
4 witchstalker
4 Boon Satyr
4 advent
1 god's willing
2 Ajani
3 unflinching courage
4 selesnya charm
1 rogues passage
And buddy being a chode refuses to run 4-ofs of his good cards so the list is slightly off, but that's basically what his deck was doing.
My buddy only had a hexproof subtheme to his deck so no scout or ethereal armor, but Ajani was consistently the best lategame card by far. If you're in any kind of medium close game, just sandbag Ajani if you can till you can enchant something with boon satyr, then untap and flying double strike someone out of a game.
Let it be known that he quite playing the deck and became a pseudo redmage because his Esper matchup was so bad.
Rough List from Memory:
4 elvish mystic
2 scavenging ooze
4 fleecemane lion
4 voice
4 witchstalker
4 Boon Satyr
4 advent
1 god's willing
2 Ajani
3 unflinching courage
4 selesnya charm
1 rogues passage
And buddy being a chode refuses to run 4-ofs of his good cards so the list is slightly off, but that's basically what his deck was doing.
Last edited by LP, of the Fires on Wed Nov 27, 2013 1:03 pm, edited 2 times in total.
You gotta understand, I love the beatdown. I really do. I always have.
Beatdown is hard, though.
Patrick chapin
Beatdown is hard, though.
Patrick chapin
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