Modded by: Kazekirimaru
1. imopen2
2. Checkbox
3. DroppinSuga*
4. Iso*
5. Stardust*
6. TubeHunter
7. Clownfish
8. rcwraspy
9. RedNihilist
* denotes experienced player
Vote IsoVote Kaze for giving me red in my role PM but not sending me a link to the scumchat.
Just kidding. Everyone knows townies are blue.
Right?
Мы, темнотеwho the fuck is kpaca?
Мы, темнотеwho the fuck is kpaca?
Is that last question like a quiz question? In that case I'll bite. I guess whatever information that might lead us to identifying a mafia member early on is obviously useful, and in the beginning of the game you only really have meta-information to go on. So askingDon't ever edit posts in Mafia games. Double posting is ALWAYS preferred.
Also, I don't recommend ever doing what I did at the start of the game because some people might consider it not in the spirit of the game.
Also, Vote Checkbox. Would somebody (not Stardust) like to tell me why?
Мы, темнотеwho the fuck is kpaca?
Checkbox made two posts so far, and you say your vote is not based on meta-information. I assume the reason also isn't his question about the focus on meta, since that was my last suggestion for why you might have a read. That would leave his initial post, which seems to me to be a random vote. Does thatClownfish, my read on Checkbox is not meta-related. It's not a quiz question, but I am in this game as an "Experienced" player, so my intention is to run you guys through the basics. Since I'm likely to carry the game on my own, I want original thought injected into the game by the newer players so they don't feel like I dragged them through the whole thing on account of my force of personality.
On that note, care to try again?
Are the colors determined arbitrarily or is there a default for this?Also, it is about 99.9% guaranteed that the town and mafia have different colors in their role PMs. This is for easy recognition and differentiation in win conditions upon lynches, kills, and reading of the role PM.
Well, let me preface this by saying that I don't have a lot of experience, so this logic is all based on conjecture.There are absolutely no benefits to lynching nobody on Day 1, at least not in this game. It deprives us of wagon information, gives us one less body to analyze, and overall, gives the scum an easy place to hide their vote.
There will always be a lynch candidate. Why, do you think there's some benefit to No Lynching? If so, what is it, and why do you think that?
My push is based on...well, I'll let someone else try to guess before I drop the reveal on that. I can assure you that my vote is not humorous, nor is it (intentionally, if at all) based on a flawed premise. Do you seriously see nothing strange about his post?Checkbox made two posts so far, and you say your vote is not based on meta-information. I assume the reason also isn't his question about theClownfish, my read on Checkbox is not meta-related. It's not a quiz question, but I am in this game as an "Experienced" player, so my intention is to run you guys through the basics. Since I'm likely to carry the game on my own, I want original thought injected into the game by the newer players so they don't feel like I dragged them through the whole thing on account of my force of personality.
On that note, care to try again?
focus on meta, since that was my last suggestion for why you might have a read. That would leave his initial post, which seems to me to be a random vote. Does that give you a scum read because as town you should keep a low profile lest other townies think you are scum or a power role? Other than that, I honestly don't know. From what I read about the RVS on the wiki, most initial votes on day 1 are based on humorous and / or obviously flawed premises to keep things moving. This would seem to fall in that category.
Generally, it's blue/green = town, gray = neutral, red = mafia. You start to see some weird colors when cults and double scumteams are involved, but we also know there are no Neutrals and only 2 scum in this game.Are the colors determined arbitrarily or is there a default for this?Also, it is about 99.9% guaranteed that the town and mafia have different colors in their role PMs. This is for easy recognition and differentiation in win
conditions upon lynches, kills, and reading of the role PM.
You can draw connections from bodies, voting, and lynches. It's always best to put behavioral analysis first, setup-gaming second, unless there are known quantities about the setup in question.There are absolutely no benefits to lynching nobody on Day 1, at least not in this game. It deprives us of wagon information, gives us one less body to analyze, and overall, gives the scum an easy place to hide their vote. There will always be a lynch candidate. Why, do you think there's some benefit to No Lynching? If so, what is it, and why do you think that?[/quote:
a8415pcs]
Well, let me preface this by saying that I don't have a lot of experience, so this logic is all based on conjecture.
I thought it might be preferable not to lynch when there is much uncertainty about the lynch candidates' alignment(s), because you are more likely to lynch a townie at random. So on average it would lower the town/mafia ratio. I guess this is based on the presupposition that after the night there is more information to go on, but I do think that is generally the case.
Such as this one. :awesome:
Let's just say that as this gameAlso, what do you mean by wagon information?
progresses, you'll see that you can gain more information during the Day than the Night.
What information do you suppose we could glean from a Night phase, Clownfish?
Мы, темнотеwho the fuck is kpaca?
I think you misunderstood me. What I meant is that it seemed like Checkbox's post falls into the humorous and/or flawed category, not yours. Other than the things I have already discussed, I don't see anything all that suspicious.My push is based on...well, I'll let someone else try to guess before I drop the reveal on that. I can assure you that my vote is not humorous, nor is it (intentionally, if at all) based on a flawed premise. Do you seriously see nothing strange about his post?
Have you played in more games with Kaze?Generally, it's blue/green = town, gray = neutral, red = mafia. You start to see some
weird colors when cults and double scumteams are involved, but we also know there are no Neutrals and only 2 scum in this game.
Given the known quantities in this case, do you know under what circumstances it would be wise as townie to push for mass claiming?You can draw connections from bodies, voting, and lynches. It's always best to put behavioral analysis first, setup-gaming second, unless there are known quantities about the setup in question.
Such as this one. :awesome:
Could you be more specific about what you mean by wagon information?Let's just say that as this game
progresses, you'll see that you can gain more information during the Day than the Night.
The power roles will have had the opportunity to use their powers, and the mafia will most likely kill the most threatening player which gives us the opportunity to try and deduce their identity from that person's interactions.What information do you suppose we could glean from a Night phase, Clownfish?
Ah, you misunderstand. My standard RVS vote is to Vote Iso. Voting Iso at some point in the game is (in my opinion) always a good idea. He's a slippery one. Lucky for him (and me too, I guess) he's near confirmed town already which takes a great weight offAnd what Gambit did Checkbox pull in your eyes?Haha, awesome. Pretty ballsy gambit for scum to pull, so I guess I'll forego my standard RVS vote. Ya got off easy this time, kiddo.
Vote Checkbox.
Son, I want you to know that no matter what happens between your mother and me, it's all your fault.
The way I read your explanation of Iso's role color play was that it was so scummy that it had to be town. Not sure how that makes sense.What scummy thing did Iso do poorly?
Son, I want you to know that no matter what happens between your mother and me, it's all your fault.
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